Magic arrow: Difference between revisions

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{{Air spells}}{{Spell
{{Air spells}}{{Spell
  | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]].
  | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]
  | school      = water magic
  | school      = water magic
  | level      = 1st
  | level      = 1st

Revision as of 08:58, 2 February 2014

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic arrow
File:Magic arrow.png
School:  water magic
Level:  1st
Cost:  
Duration:  instant
 Basic effect
 Advanced effect
 Expert effect
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Magic arrow is a 1st level spell, and alongside with the visions, are the only spells that belong to all schools of magic.

Magic arrow is a 1st level spell, and alongside with the visions spell only ones that belong to all schools of magic. In spell book , the magic arrow will belong to the school with the highest secondary magic skill (e.g. earth magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.


Template:Skills

Units Immune to Magic Arrow

Heroes that specializes in Magic Arrow

Comments

Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing of small stacks or Clones.