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In [[Blood of the Dragon Father]], Alamar is imprisoned and released by [[Mutare]]. | In [[Blood of the Dragon Father]], Alamar is imprisoned and released by [[Mutare]]. | ||
=== {{homm1}} === | |||
During the [[First War of Enrothian Succession]], Lord Alamar led the Warlocks against three rivals: the Knights under [[Morglin Ironfist]], the Sorceressess led by [[Queen Lamanda]], and the Barbarians loyal to [[Lord Slayer]]. Alamar and his rivals vied for supreme control of [[Enroth (continent)|Enroth]], battling one another for the town of [[Gateway]], rulership of the [[Archipelago of the Ancients]], possession of the [[Eye of Goros]] and the mainland itself. [[Lord Ironfist]] displayed deep respect for his rival, chastising his cousin [[Ragnar Ironfist]] as "a groveling beggar" in the wake of the Warlock's power. | |||
After [[Slayer]] and [[Lamanda]] were defeated, [[Ironfist]] and Alamar warred directly. When Alamar launched a sweeping attack on [[Ironfist]]'s homeland, [[Ironfist]] was forced to teleport home and abandon his offensive. Ultimately, however, [[Ironfist]] succeeded in breaching the Warlocks' capital city, and sundered its walls. Despite his brilliance, Alamar's might proved inferior to [[Lord Ironfist]]'s, and he was cast down. Though [[Ironfist]] was ultimately crowned as ruler of the Kingdom of [[Enroth (nation)|Enroth]], Alamar managed to flee into distant realms, and resurfaced over two decades later. | |||
== Appearances == | == Appearances == | ||
Revision as of 19:18, 6 May 2025

Story
Note: See Heroes from other games for other portraits.
In Blood of the Dragon Father, Alamar is imprisoned and released by Mutare.
Heroes of Might and Magic: A Strategic Quest
During the First War of Enrothian Succession, Lord Alamar led the Warlocks against three rivals: the Knights under Morglin Ironfist, the Sorceressess led by Queen Lamanda, and the Barbarians loyal to Lord Slayer. Alamar and his rivals vied for supreme control of Enroth, battling one another for the town of Gateway, rulership of the Archipelago of the Ancients, possession of the Eye of Goros and the mainland itself. Lord Ironfist displayed deep respect for his rival, chastising his cousin Ragnar Ironfist as "a groveling beggar" in the wake of the Warlock's power.
After Slayer and Lamanda were defeated, Ironfist and Alamar warred directly. When Alamar launched a sweeping attack on Ironfist's homeland, Ironfist was forced to teleport home and abandon his offensive. Ultimately, however, Ironfist succeeded in breaching the Warlocks' capital city, and sundered its walls. Despite his brilliance, Alamar's might proved inferior to Lord Ironfist's, and he was cast down. Though Ironfist was ultimately crowned as ruler of the Kingdom of Enroth, Alamar managed to flee into distant realms, and resurfaced over two decades later.
Appearances
- Liberation
- Tunnels and Troglodytes as an enemy.
- Dragon's Blood
- Blood of the Dragon Father in a prison.
- Rise of the Necromancer
- Finneas Vilmar as an enemy.
- Horn of the Abyss
- All Hands on Board! as an enemy.
User Commentary
Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.






