Fireball: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|24|24|32|24|90|35|44|35|9|35|
  | school      = fire magic
  | school      = Fire Magic
  | level      = 3
  | level      = 3
  | cost        = 15
  | cost        = 15

Revision as of 05:46, 1 November 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fireball
School: Fire Magic
Level: 3
Cost: 15
Duration: instant
Basic Effect
Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.
 
Advanced Effect
Troops within target hex and adjacent hexes take (30 + (power x 10)) damage.
 
Expert Effect
Troops within target hex and adjacent hexes take (60 + (power x 10)) damage.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 32 (24*)
Inferno 90
Necropolis 35
Dungeon 44
Stronghold 35
Fortress 9
Conflux 35
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

Stacks in target hex and it's surrounding hexes take damage

Units immune to its effects

Units extra vulnerable to its effects

Units capable of casting Fireball

  • Magogs (sort of: It doesn't count as a fire spell and therefore bypasses immunities/vulnerability)
  • Faerie Dragons

Heroes that specialize in Fireball

Comments

Most useful for destroying Clones and damaging something else at the same time. Can also destroy your own clones.

See also