Teleport: Difference between revisions
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{{Water spells}}{{Spell | {{Water spells}}{{Spell|24|24|32|24|32|25|24|24|40|24| | ||
| school = Water Magic | | school = Water Magic | ||
| level = 3rd | | level = 3rd | ||
Revision as of 05:28, 8 November 2016
| Teleport | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 3rd | |
| Cost: | 15 | |
| Duration: | instant | |
| Basic Effect | ||
| Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats. | ||
| Advanced Effect | ||
| Same as Basic Effect, except troop cannot teleport over walls. | ||
| Expert Effect | ||
| Troop can move to any unoccupied hex. | ||
| Probability of occurrence (%): | ||
| 24 | ||
| 24 | ||
| 32 (24*) | ||
| 32 | ||
| 25 | ||
| 24 | ||
| 24 | ||
| 40 | ||
| 24 | ||
| * Without Library | ||
Discussion
Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.

