Terek: Difference between revisions

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Corrected Teker -> Terek
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! style="background-color:#9BC2E6;" | Adv./Expert Haste
! style="background-color:#9BC2E6;" | Adv./Expert Haste
! style="background-color:#A9D08E;" | Terek Basic Haste
! style="background-color:#A9D08E;" | Terek Basic Haste
! style="background-color:#A9D08E;" | Teker Adv./Expert Haste
! style="background-color:#A9D08E;" | Terek Adv./Expert Haste
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| {{Cn|Thunderbird }}
| {{Cn|Thunderbird }}

Revision as of 00:06, 27 October 2020

Stronghold
Barbarians
YogYogYogYog Yog
GurnissonGurnissonGurnissonGurnisson Gurnisson
JabarkasJabarkasJabarkasJabarkas Jabarkas
ShivaShivaShivaShiva Shiva
GretchinGretchinGretchinGretchin Gretchin
KrellionKrellionKrellion Krellion
Crag HackCrag HackCrag HackCrag Hack Crag Hack
TyraxorTyraxorTyraxorTyraxor Tyraxor
BoragusBoragusBoragusBoragus Boragus Armageddon's Blade Map Editor
KilgorKilgorKilgorKilgor Kilgor Armageddon's Blade Map Editor
Battle Mages
GirdGirdGirdGird Gird
VeyVeyVeyVey VeyVeyVeyVey Vey
DessaDessaDessaDessa Dessa
TerekTerekTerek Terek
ZubinZubinZubinZubin Zubin
GundulaGundulaGundula Gundula
OrisOrisOrisOris Oris
SaurugSaurugSaurug Saurug
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Factory
Terek the Battle Mage
Basic Information:
TerekTerek Class: Battle Mage
Gender: Male
Race: Human
Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
Specialty: Haste
Specialty HasteSpecialty Haste Casts haste with increased effect, based on the level of the target unit.
Level:
  Level  
Primary Skills:
Attack 2 Defense 1 Spell Power 1 Knowledge 1
Secondary Skills:
Wisdom Basic Wisdom
Tactics Basic Tactics
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Troops:
GoblinGoblin Goblin 15–25 Always
Wolf RiderWolf Rider Wolf Rider 5–7 Always Horn of the Abyss88% Shadow of Death
OrcOrc Orc 4–6 Always Horn of the Abyss25% Shadow of Death
[[File:Mini Portrait {{{troop_4}}} (HotA).png|{{{troop_4}}}|link={{{troop_4}}}]][[File:Mini Portrait {{{troop_4}}}.png|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File:Mini Portrait {{{troop_5}}} (HotA).png|{{{troop_5}}}|link={{{troop_5}}}]][[File:Mini Portrait {{{troop_5}}}.png|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File:Mini Portrait {{{troop_6}}} (HotA).png|{{{troop_6}}}|link={{{troop_6}}}]][[File:Mini Portrait {{{troop_6}}}.png|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File:Mini Portrait {{{troop_7}}} (HotA).png|{{{troop_7}}}|link={{{troop_7}}}]][[File:Mini Portrait {{{troop_7}}}.png|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Spell:
Haste Haste
War Machine:
[[File:Mini Portrait .png link=]][[File:Mini Portrait .png link=]] [[|]] Always Horn of the Abyss88% Shadow of Death
Starting Movement Points:

Specialty

Terek's specialty gives in addition to normal Haste speed bonuses
     +3 to creatures on level 1–2
     +2 to creatures on level 3–4
     +1 to creatures on level 5–6
     No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

Speed of Stronghold creatures with normal Haste and Terek's Haste:

Name Level Speed Basic Haste Adv./Expert Haste Terek Basic Haste Terek Adv./Expert Haste
ThunderbirdThunderbird Thunderbird 5+ 11 14 16 16 18
Ancient BehemothAncient Behemoth Ancient Behemoth 7+ 9 12 14 12 14
Wolf RaiderWolf Raider Wolf Raider 2+ 8 11 13 14 16
Cyclops KingCyclops King Cyclops King 6+ 8 11 13 12 14
HobgoblinHobgoblin Hobgoblin 1+ 7 10 12 13 15
RocRoc Roc 5 7 10 12 11 13
Wolf RiderWolf Rider Wolf Rider 2 6 9 11 12 14
CyclopsCyclops Cyclops 6 6 9 11 10 12
BehemothBehemoth Behemoth 7 6 9 11 9 11
GoblinGoblin Goblin 1 5 8 10 11 13
Orc ChieftainOrc Chieftain Orc Chieftain 3+ 5 8 10 10 12
Ogre MageOgre Mage Ogre Mage 4+ 5 8 10 10 12
OrcOrc Orc 3 4 7 9 9 11
OgreOgre Ogre 4 4 7 9 9 11

Changed turn order for Terek:

This is somewhat less good if you need to strike immediately:

  • Wolf Raiders are fragile (but deal a tremendous amount of damage), so they should never attack first if there will be retaliation.
  • Hobgoblins can also deal out a lot of damage but are fragile as well.
  • Only the Thunderbirds go before Wolf Raiders and Hobgoblins, so at least one of the two "fragile" stacks will get a retaliation if there is one.
  • This may protect your Behemoths, but leads probably to more losses on your side.
  • Without Terek, you can always strike first with your Ancient Behemoths to protect the Wolf Raiders and the Cyclops Kings can weaken a stack for the Hobgoblins.

If you wait with all your creatures in the first round, then this new order is a lot better:

  • Wolf Raiders and Hobgoblins now go second and third-last.
  • Without Terek they would go before your Behemoths.

See Also: