Water Walk: Difference between revisions
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{{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20| | {{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|{{unk}} | ||
| school = Water Magic | | school = Water Magic | ||
| level = 4th | | level = 4th | ||
Revision as of 02:01, 11 January 2024
| Water Walk | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 4th | |
| Cost: | 12/8 | |
| Duration: | one day | |
| Basic Effect | ||
| The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land. | ||
| Advanced Effect | ||
| The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land. | ||
| Expert Effect | ||
| The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land. | ||
| Probability of occurrence (%): | ||
| 20 | ||
| 20 | ||
| 29 (20*) | ||
| 20 | ||
| 20 | ||
| 20 | ||
| 0 | ||
| 0 | ||
| 20 | ||
| 20 | ||
| ??? | ||
| * Without Library | ||
It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts:
User Commentary
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It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.

