Berserk

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Revision as of 18:47, 5 January 2024 by Legate (talk | contribs) (add fire immunity)
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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Berserk
School: Fire Magic
Level: 4
Cost: 20/16
Duration: 1 attack
Basic Effect
Target attacks nearest troop. 1 hex affected.
 
Advanced Effect
Target attacks nearest troop. All creatures in a 2 hex radius affected.
 
Expert Effect
Target attacks nearest troop. All creatures in a 3 hex radius affected.
 
Probability of occurrence (%):
Castle 10
Rampart 10
Tower 16 (10*)
Inferno 10
Necropolis 20
Dungeon 10
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss
* Without Library

It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.

AI cannot cast this spell (fixed in HotA). Horn of the Abyss

Creatures immune to Berserk:

Artifacts that provide immunity to Berserk:

HD mod

Fixed creature bugs while under the "Berserk" spell.

  • The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
  • In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.

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Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.