Alchemists: Difference between revisions

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[[File:AlchemistHeroBattleMode.png]]'''Alchemists''' are the Might heroes of the [[Tower]] [[Town]].
[[File:AlchemistHeroBattleMode.png]]'''Alchemists''' are the Might heroes of the [[Tower]] [[Town]].



Revision as of 14:51, 18 February 2014

Alchemists
 Skills 1 2–9 >10
 Attack:  A1  B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  
 Armorer  
 Artillery  
 Ballistics  
 First Aid  
 Leadership  
 Luck  
 Offense  
 Resistance  
 Tactics  
 Interference Horn of the Abyss  
 Intelligence  
 Mysticism  
 Scholar  
 Sorcery  
 Wisdom  
 Air Magic  
 Earth Magic  
 Fire Magic  
 Water Magic  
 Diplomacy  
 Eagle Eye  
 Estates  
 Learning  
 Logistics  
 Navigation  
 Necromancy  
 Pathfinding  
 Scouting  

File:AlchemistHeroBattleMode.pngAlchemists are the Might heroes of the Tower Town.

Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armour is composed of rare metal alloys created through their skill in alchemy. They are one of the two Might classes that starts out with a Spell book


All Alchemists start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Alchemists
Attack Defense Spell Power Knowledge
On levels 2-9 30% 30% 20% 20%
On levels 10+ 30% 30% 20% 20%

All Alchemists start with either the secondary skill Scholar or Mysticism.

Here is the list of all Alchemists in Heroes III: