Death Knight: Difference between revisions

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Revision as of 07:30, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Death Knight
Male Death Knight
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  5
 Artillery  5
 Ballistics  7
 First Aid  0
 Leadership  0
 Luck  1
 Offense  7
 Resistance  5
 Tactics  5
 Interference Horn of the Abyss  
 Intelligence  5
 Mysticism  4
 Scholar  2
 Sorcery  4
 Wisdom  6
 Air Magic  2
 Earth Magic  4
 Fire Magic  1
 Water Magic  3
 Diplomacy  2
 Eagle Eye  4
 Estates  0
 Learning  4
 Logistics  5
 Navigation  8
 Necromancy  10
 Pathfinding  4
 Scouting  4

File:DeathKnightHeroBattleMode.pngDeath Knights are the Might heroes of the Necropolis Town.

Death Knights are knights resurrected as Liches. While they maintain their former martial learnings, their new forms open them more freely to to the learning of magic, and they are among the few Might heroes that starts with a Spell Book.


All Death Knights start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Necromancers
Attack Defense Spell Power Knowledge
On levels 2-9 30% 25% 20% 25%
On levels 10+ 25% 25% 25% 25%

Death Knights cannot learn Leadership, Estates or First Aid. Only Scholars and Witch Huts can teach these skills.

All Death Knights start with the secondary skill Necromancy.

Random Death Knights
Charna
Clavius
Galthran
Isra
Moandor
Tamika
Straker
Vokial
Campaign-Specific Death Knights
Lord Haart