Death ripple: Difference between revisions

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{{Earth spells}}{{spelltable|Earth Magic|10|Instant|2nd}}
{{Earth spells}}{{Spell
| school      = earth magic
| level      = 2nd
| cost        = 10
| duration    = instant
| b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
| a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
| e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].


Damages all non-[[undead]] units.
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.
{{skills|Effect|Damage is 10+ [[Spell Power]] * 5|Cost is reduced by 2|Damage is 20+ [[Spell Power]] * 5|Damage is 30+ [[Spell Power]] * 5}}


==Related artifact==
== Comments & debate ==
*[[Pendant of Life]]
Death ripple is somewhat useful when palying with [[necropolis]] and having an [[undead]] army, or if you happen to found [[Pendant of Life]], which makes your troops immune to death ripple spell. Even then, it is mostly useful in the beginnig of the game because its reltively low damage capability. With a quite high spell power of 30, death ripple does merely 180 damage, which is not enough to destroy even [[ballista]]. With [[Orb of Silt]] (+50 earth spell damage), the damage will rise to 270 points.


== Heroes that specialize in Death Ripple==
One use of death ripple is, that you can wake up your own units from [[blind]] or simila effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.
*[[Septienna]] a [[Necromancer]]
==Description==
Usually only used when commanding undead armies, Death Ripple isn't all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful.  But it has its uses-you can use it to wake up your own blinded stacks in lieu of a [[Cure]] or [[Dispel]], or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only [[Mage Guild]] you can find this spell in is the one in the [[Necropolis]].
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===Comments===
 
This spell is only useful early on in the game and should only be used through two scenarios: having an [[undead]] army or wearing the [[Pendant of Life]].
 
It can be seen as a mini-[[Armageddon]], with 1/10 the variable damage (1 [[spell power]] point resulting in 5 damage points with death ripple, 1 [[spell power]] point being 50 damage points with armageddon) and a base damage point [[secondary skill]] spread of 10/20/30 (1/3, 1/3, 1/4) instead of the 30/60/120 damage points that armageddon has at Basic, Advanced or Expert.
 
Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage [[Orb of Silt]], then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the [[Pendant of Life]]) and even then it doesn't even tickle enemies in the end-game.


[[Category: Spells]]
[[Category: Spells]]
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Revision as of 17:50, 4 February 2014

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Death ripple
File:Death ripple.png
School:  earth magic
Level:  2nd
Cost:  10
Duration:  instant
 Basic effect
All creatures (except undead) troops take (10 + (power x 5)) damage.
 Advanced effect
All creatures (except undead) troops take (20 + (power x 5)) damage.
 Expert effect
All creatures (except undead) troops take (30 + (power x 5)) damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Death ripple is a 2nd level spell in the School of earth magic. It damages all living creatures. Death ripple can olly appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.

Pendant of Life makes it wearer immune to death ripple spell. Septienna the necromancer specializes in death ripple spell.

Comments & debate

Death ripple is somewhat useful when palying with necropolis and having an undead army, or if you happen to found Pendant of Life, which makes your troops immune to death ripple spell. Even then, it is mostly useful in the beginnig of the game because its reltively low damage capability. With a quite high spell power of 30, death ripple does merely 180 damage, which is not enough to destroy even ballista. With Orb of Silt (+50 earth spell damage), the damage will rise to 270 points.

One use of death ripple is, that you can wake up your own units from blind or simila effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.