Fire Wall: Difference between revisions

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'''Heroes that specialize in Fire Wall:'''
'''Heroes that specialize in Fire Wall:'''
* {{H2|Luna|Elementalist}}
* {{H2|Luna|Elementalist}}


[[Category: Spells]]
[[Category: Spells]]
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__NOTOC__

Revision as of 09:26, 19 May 2021

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School:  Fire Magic
Level:  2nd
Cost:  8/6
Duration:  2 rounds
 Basic effect
Two-hex Wall. Damage is (10+ Spell Power*10)
 Advanced effect
Three-hex Wall. Damage is (20+ Spell Power*10)
 Expert effect
Three-hex Wall. Damage is (50+ Spell Power*10)
 Probability of occurrence (%):
Castle   25
Rampart   25
Tower   33 (25*)
Inferno   47
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   25
Conflux   37
Cove Horn of the Abyss   25
Factory Horn of the Abyss   
* Without Library

Fire Wall is a 2nd level spell in the School of Fire Magic.

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle or expert Dispel.

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Units immune to its effects:


Heroes that specialize in Fire Wall: