Forgetfulness: Difference between revisions

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{{Water spells}}{{Spell
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24|13
  | school      = water magic
  | school      = Water Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 12
  | cost        = 12/9
  | duration    = 1 rnd/[[spell power|sp]]
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Debuff, Paralysis, Ranged Attack(er)s, Half of the creatures in target, enemy troop, with ranged attack forget to shoot.
  | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
  | a_effect    = Debuff, Paralysis, Ranged Attack(er)s, Target, enemy troop with ranged attack cannot use its ranged attack.
  | a_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Half of them forget how to use melee attack.
  | e_effect    = Debuff, Paralysis, Ranged Attack(er)s, All enemy troops with ranged attacks cannot use their ranged attacks.
  | e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
}}
}} It is a [[mind spell]] that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).
'''Bugs:''' Contrary to description and other spells, advanced level affects all enemy ranged units (fixed in {{hota}}{{-wh}}).


===Units immune to its effects===
The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.
*[[Titan]]s
*[[Lich]]es/[[Power Lich]]es
*[[Storm Elemental]]s
*[[Ice Elemental]]s


===Artifacts rendering units immune to Forgetfulness===
'''Heroes starting with Forgetfulness:'''
*[[Pendant of Total Recall]]
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}
*[[Badge of Courage]]
'''Heroes specialising in Forgetfulness:'''
 
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}
== User comments & debate ==
'''Creatures immune to Forgetfulness:'''
Bugged. What's listed here is the actual effect.
* All units without ranged attack ability
 
*{{Cn|Titan}}s
This spell can be seen as a half-assed [[Blind]] (Stack is paralysed and cannot attack at all, if ranged unit or not - if all enemy stacks are paralysed one can safely debuff them further, ressurect and buff own units, kindalike [[Shackles of War]], and they dont retaliate that much when the [[Blind]] is broken via attack)) that only works on Ranged troops.
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}} (only in {{hota}}{{-wh}})
 
*{{Cn|Storm Elemental}}s
Only really cripples the opposition if their ranged numbers are very vast and they don't have No Range Penalty. Otherwise you're better off using [[Blind]] - ranged attackers are not as powerful as melee ones, but on Expert level it sure helps to not get fired upon that much - depends on how fast the level 7 creatures of the opponent are, [[blind]]ing flyers of a [[Dungeon]] town might be better than casting [[Forgetfullness]] on their ranged units as a first cast.
*{{Cn|Ice Elemental}}s
 
* {{Cn|Ballista}}
On the other hand, it has a mass effect as opposed to [[Blind]]: Blind is more useful (assuming you have it) until you have expert water magic; then the mass effect of Forgetfulness is superior when the enemy has multiple stacks of range troops, especially with units that attack hand-to-hand at half strength.
* {{Cn|Catapult}}
* {{Cn|Cannon}} {{withhota}}
'''Artifacts that provide immunity to Forgetfulness:'''
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}}{{-wh}})
*{{An|Sleepkeeper}}{{-wh}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Latest revision as of 14:18, 30 January 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.
 Advanced effect
All enemy troops with ranged attacks cannot use their ranged attacks. Half of them forget how to use melee attack.
 Expert effect
All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.
 Probability of occurrence (%):
Castle   24
Rampart   24
Tower   17 (13*)
Inferno   17
Necropolis   13
Dungeon   13
Stronghold   13
Fortress   17
Conflux   24
Cove Horn of the Abyss   24
Factory Horn of the Abyss   13
* Without Library

Forgetfulness is a 3rd level spell in the School of Water Magic. It is a mind spell that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).

Bugs: Contrary to description and other spells, advanced level affects all enemy ranged units (fixed in Horn of the Abyss Horn of the Abyss).

The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Heroes starting with Forgetfulness:

Heroes specialising in Forgetfulness:

Creatures immune to Forgetfulness:

Artifacts that provide immunity to Forgetfulness: