Fortune: Difference between revisions

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{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25
{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25|13
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 7/5
  | cost        = 7/5
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | b_effect    = Increases luck of target, allied troop by 1.
  | b_effect    = Increases the selected friendly unit's luck by 1.
  | a_effect    = Increases luck of target, allied troop by 2.
  | a_effect    = Increases the selected friendly unit's luck by '''2'''.
  | e_effect    = Increases luck of all allied troops by 2.
  | e_effect    = Increases the luck of '''all''' friendly units by 2.
}} It increases [[luck]] of target, allied creature(s).  
}} It increases the [[luck]] of the target allied creature(s).  


'''Heroes that specialize in Fortune:'''
'''Heroes starting with Fortune:'''
* {{Hn|Daremyth|Wizard}}
* {{Hn|Daremyth|Wizard}}
* {{Hn|Melodia|Druid}}
* {{Hn|Melodia|Druid}}
 
'''Heroes specialising in Fortune:'''
'''Units immune to Fortune:'''
* {{Hn|Daremyth|Wizard}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Hn|Melodia|Druid}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
'''Creatures immune to Fortune:'''
* {{Cn|Magic Elemental}}
{{immune|spell123=1|spell1234=1|spell12345=1}}
* {{Cn|Azure Dragon}}
'''Creatures capable of casting Fortune:'''
* {{Cn|Master Genie}}s (Advanced level)
* {{Cn|Leprechaun}}: (Advanced level){{-wh}}


[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 06:39, 1 February 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Fortune
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Increases the selected friendly unit's luck by 1.
 Advanced effect
Increases the selected friendly unit's luck by 2.
 Expert effect
Increases the luck of all friendly units by 2.
 Probability of occurrence (%):
Castle   25
Rampart   35
Tower   33 (25*)
Inferno   18
Necropolis   13
Dungeon   13
Stronghold   25
Fortress   25
Conflux   11
Cove Horn of the Abyss   25
Factory Horn of the Abyss   13
* Without Library

Fortune is a 2nd level spell in the School of Air Magic. It increases the luck of the target allied creature(s).

Heroes starting with Fortune:

Heroes specialising in Fortune:

Creatures immune to Fortune:

Creatures capable of casting Fortune: