Frenzy: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(As well as Resurrection, to which Undead is also immune, and Armageddon, to which no Necropolis unit is immune, so nothing extraordinary)
mNo edit summary
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10
{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 4th
  | level      = 4th
Line 7: Line 7:
  | a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
}} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.
Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased considerably.


[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.


'''Units immune to its effects:'''
'''Heroes starting with Frenzy:'''
* {{Hn|Wrathmont|Artificer}}{{-wh}}
'''Heroes specialising in Frenzy:'''
* {{Hn|Wrathmont|Artificer}}{{-wh}}
 
'''Creatures immune to Frenzy:'''
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}
 
'''Creatures capable of casting Frenzy:'''
'''Artifacts rendering units immune to Frenzy:'''
* {{Cn|Master Genie}}s (advanced level)
'''Artifacts that provide immunity to Frenzy:'''
* {{An|Badge of Courage}} (not in {{hota}})
* {{An|Badge of Courage}} (not in {{hota}})


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 06:51, 1 February 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School:  Fire Magic
Level:  4th
Cost:  16/12
Duration:  Until target troop's action turn in the next round
 Basic effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 Advanced effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 Expert effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   10
* Without Library

Frenzy is a 4th level spell in the School of Fire Magic. It is a mind spell that reduces a target allied troop's defense to 0 whilst raising their attack considerably.

Behemothsreduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.

Heroes starting with Frenzy:

Heroes specialising in Frenzy:

Creatures immune to Frenzy:

Creatures capable of casting Frenzy:

Artifacts that provide immunity to Frenzy: