Interference: Difference between revisions

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* {{H2|Clancy|Ranger}} - Basic Interference
* {{H2|Clancy|Ranger}} - Basic Interference
* {{H2|Fafner|Alchemist}} - Basic Interference
* {{H2|Fafner|Alchemist}} - Basic Interference
* {{H2|Giselle|Ranger}} - Advanced Interference
* {{H2|Ignatius|Demoniac}} - Basic Interference
* {{H2|Ignatius|Demoniac}} - Basic Interference
* {{H2|Krellion|Barbarian}} - Basic Interference
* {{H2|Krellion|Barbarian}} - Basic Interference
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* {{H2|Zilare|Navigator}} - Basic Interference
* {{H2|Zilare|Navigator}} - Basic Interference


'''Heroes with an Interference specialty:'''
'''Heroes, having {{PAGENAME}} as a specialty and a starting skill:'''
 
* {{H2|Giselle|Ranger}} - Advanced Interference
The following heroes receive a 5% per level bonus to their Interference skill.
An Interference specialist receives a 5% per level bonus to the Interference skill.
* {{H2|Giselle|Ranger}}


==Chance to get==
==Chance to get==

Revision as of 00:13, 15 December 2022

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Interference
Basic Interference: lowers the power skill of the enemy hero by 10% in combat.
Advanced Interference: lowers the power skill of the enemy hero by 20% in combat.
Expert Interference: lowers the power skill of the enemy hero by 30% in combat.

Interference is a secondary skill that lowers the power of the enemy hero. Clerics, Druids, Elementalists, Heretics, Necromancers, Warlocks, Witches and Wizards cannot learn Interference. Out of magic hero classes, only Battle Mages and Navigators can learn it, but the probability of learning it is still very low.

Heroes with Interference as a starting skill:

Heroes, having Interference as a specialty and a starting skill:

An Interference specialist receives a 5% per level bonus to the Interference skill.

Chance to get

Out of total (112 + Interference chance). Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   0 (impossible)
Rampart  Ranger   9 (highest)
Rampart  Druid   0 (impossible)
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   0 (impossible)
Necropolis  Death Knight   5
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   1
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove  Captain   3
Cove  Navigator   1
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

See also: