Knight: Difference between revisions

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'''Knights''' are the Might heroes of the [[Castle]] town.
'''Knights''' are might heroes of [[Castle]]. They are brave and noble warriors dedicated to good and righteousness. While Knights can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge.


Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge.
All Knights start with [[Leadership|Basic Leadership]] [[Secondary_Skills|secondary skill]].
 
All Knights start with the following [[Primary Skills]]:
*[[Attack]] of '''2'''
*[[Defense]] of '''2'''
*[[Spell Power]] of '''1'''
*[[Knowledge]] of '''1'''
 
They have the following chances of getting +1 in a certain [[Primary Skill]] for each level up:
{| class="wikitable"
|+Primary skill chances for '''Knights'''
|-
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 35%
| 45%
| 10%
| 10%
|-
| ''On levels 10+''
| 30%
| 30%
| 20%
| 20%
|}
 
 
 
{| class="wikitable"
|+Secondary skill chances for '''Knights'''
|-
! Skill
! Probability (out of 112)
|-
| ''Pathfinding''
| 4
|-
| ''Archery''
| 5
|-
| ''Logistics''
| 5
|-
| ''Scouting''
| 4
|-
| ''Diplomacy''
| 4
|-
| ''Navigation''
| 8
|-
| ''Leadership''
| 10
|-
| ''Wisdom''
| 3
|-
| ''Mysticism''
| 2
|-
| ''Luck''
| 2
|-
| ''Ballistics''
| 8
|-
| ''Eagle Eye''
| 2
|-
| ''Necromancy''
| 0
|-
| ''Estates''
| 6
|-
| ''Fire Magic''
| 1
|-
| ''Air Magic''
| 3
|-
| ''Water Magic''
| 4
|-
| ''Earth Magic''
| 2
|-
| ''Scholar''
| 1
|-
| ''Tactics''
| 7
|-
| ''Artillery''
| 5
|-
| ''Learning''
| 4
|-
| ''Offense''
| 7
|-
| ''Armorer''
| 5
|-
| ''Intelligence''
| 1
|-
| ''Sorcery''
| 1
|-
| ''Resistance''
| 5
|-
| ''First Aid''
| 2
|}
 
All Knights start with [[Leadership|Basic Leadership]] [[Secondary_Skills|Secondary Skill]].




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[[Category: Knights|*]]
[[Category: Knights|*]]
__NOTOC__

Revision as of 08:02, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Knight
Male Knight
 Skills 1 2–9 >10
 Attack:    %  C1%
 Defense:    %  88%
 Power:    %  99%
 Knowledge:    %  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  5
 Artillery  5
 Ballistics  8
 First Aid  2
 Leadership  10
 Luck  3
 Offense  7
 Resistance  5
 Tactics  7
 Interference Horn of the Abyss  
 Intelligence  1
 Mysticism  2
 Scholar  1
 Sorcery  1
 Wisdom  3
 Air Magic  3
 Earth Magic  2
 Fire Magic  1
 Water Magic  4
 Diplomacy  4
 Eagle Eye  2
 Estates  6
 Learning  4
 Logistics  5
 Navigation  8
 Necromancy  0
 Pathfinding  4
 Scouting  4

Knights are might heroes of Castle. They are brave and noble warriors dedicated to good and righteousness. While Knights can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge.

All Knights start with Basic Leadership secondary skill.


Here is the list of all Knights in Heroes III: