Leadership: Difference between revisions

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'''''Increases your unit's [[morale]].'''''
'''''Increases your unit's [[morale]].'''''


'''Recommended for:''' Heroes on maps with few morale-boosting artifacts, or Heroes commanding mixed troop types.
'''Recommended for:''' Heroes on maps with few morale-boosting artifacts, or Heroes commanding mixed troop types.  [[Death Knight]]s and [[Necromancer]]s cannot learn Leadership.


==Heroes with Leadership as a starting skill==
==Heroes with Leadership as a starting skill==

Revision as of 05:02, 5 October 2015

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Leadership
Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership: increases your hero's troops' morale by 3.

Increases your unit's morale.

Recommended for: Heroes on maps with few morale-boosting artifacts, or Heroes commanding mixed troop types. Death Knights and Necromancers cannot learn Leadership.

Heroes with Leadership as a starting skill

All Knights start with Basic Leadership except Sir Mullich, who starts with Advanced. The following heroes also start with Leadership: