Leadership: Difference between revisions

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[[Death Knight]]s and [[Necromancer]]s cannot learn Leadership.
[[Death Knight]]s and [[Necromancer]]s cannot learn Leadership.


'''Heroes with Leadership as a starting skill:'''
=== Heroes with Leadership as a starting skill: ===
All [[Knight|Knights]] start with Basic Leadership except [[Sir Mullich]], who starts with Advanced Leadership. Additionally, the following heroes start with Leadership:
* All [[Knight|Knights]] start with Basic Leadership (except [[Sir Mullich]] starts with Advanced Leadership)
* {{Hn|Ajit}} the [[Overlord]] (Basic)
* {{Hn|Ajit}} the [[Overlord]] Basic Leadership
* {{Hn|Drakon}} the [[Beastmaster]] (Basic)
* {{Hn|Drakon}} the [[Beastmaster]] Basic Leadership
* {{Hn|Gelu}} the [[Ranger]] (Basic)
* {{Hn|Gelu}} the [[Ranger]] Basic Leadership
* {{Hn|Lorelei}} the [[Overlord]] (Basic)
* {{Hn|Lorelei}} the [[Overlord]] Basic Leadership
* {{Hn|Ryland}} the [[Ranger]] (Basic)
* {{Hn|Ryland}} the [[Ranger]] Basic Leadership
* {{Hn|Synca}} the [[Overlord]] (Basic)
* {{Hn|Synca}} the [[Overlord]] Basic Leadership
* {{Hn|Mephala}} the [[Ranger]] (Basic)
* {{Hn|Mephala}} the [[Ranger]] Basic Leadership
* {{Hn|Vey}} the [[Battle Mage]] (Basic)
* {{Hn|Vey}} the [[Battle Mage]] Basic Leadership
* {{Hn|Xarfax}} the [[Heretic]] (Basic)
* {{Hn|Xarfax}} the [[Heretic]] Basic Leadership
* {{Hn|Xeron}} the [[Demoniac]] (Basic)
* {{Hn|Xeron}} the [[Demoniac]] Basic Leadership


== Discussion ==
== Discussion ==

Revision as of 05:28, 30 January 2017

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Leadership
Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership: increases your hero's troops' morale by 3.

Leadership is a secondary skill, that increases the morale of creatures in hero's army.

Death Knights and Necromancers cannot learn Leadership.

Heroes with Leadership as a starting skill:

Discussion

Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can change the tide of the battle, the chances for that to happen is just over 10 % at best. It often seems there are better skills to choose than Leadership.