Protection from Water

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5
Duration:  1 rnd/sp
 Basic effect
Damage from water magic spells is reduced by 30% for target allied troop.
 Advanced effect
Damage from water magic spells is reduced by 50% for target allied troop.
 Expert effect
Damage from water magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic.

Units capable of casting Protection from Water