Sorcery

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Revision as of 20:13, 5 May 2015 by 212.149.214.239 (talk) (fixed recommendation. Sorcery is seriously underpowered, right there in the numbers)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
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 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
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 Logistics
 Luck
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 Navigation
 Necromancy
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 Sorcery
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 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Increases the amount of damage your damage spells do:

Recommended for: For heroes relying a lot of direct damage spells such as Armageddon. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage (Offense and Archery). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like Haste, Slow and Berserk become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.

Heroes that specialize in Sorcery