Summon Earth Elemental: Difference between revisions
No edit summary |
m update to new template |
||
| (26 intermediate revisions by 13 users not shown) | |||
| Line 1: | Line 1: | ||
{{Earth spells}}{{Spell | {{Earth spells}}{{Spell|0|16|28|14|16|16|12|0|0|12|0|16 | ||
| school = | | school = Earth Magic | ||
| level = 5th | | level = 5th | ||
| cost = 25 | | cost = 25/20 | ||
| duration = combat | | duration = combat | ||
| b_effect = A troop containing (power x 2) earth elementals appears on the side of the casting player. | | b_effect = A troop containing (power x 2) earth elementals appears on the side of the casting player. | ||
| a_effect = Same as basic effect, except that (power x 3) earth elementals are summoned. | | a_effect = Same as basic effect, except that (power x 3 (2.5{{-wh}})) earth elementals are summoned. | ||
| e_effect = Same as basic effect, except that (power x 4) earth elementals are summoned. | | e_effect = Same as basic effect, except that (power x 4 (3{{-wh}})) earth elementals are summoned. | ||
}} It summons [[Earth and magma elemental| | }} | ||
{{CreatureNew | |||
| name = Earth Elemental | |||
| faction = Conflux | |||
| attack = 10 | |||
| defense = 10 | |||
| shots = | |||
| damage = 4–8 | |||
| health = 40 | |||
| speed = 4 | |||
| move = Ground | |||
| size = 1 | |||
| growth = 4 | |||
| aivalue = 330 | |||
| fightvalue = 415 | |||
| goldcost = 400 | |||
| resource = | |||
| rescost = | |||
| abilities = {{gl|Elemental}}. {{gl|Spell immunity|Immune}} to {{gl|Armageddon}}, {{gl|Lightning Bolt}}, {{gl|Chain Lightning}}, and {{gl|Titan's Lightning Bolt}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Meteor Shower}}. 200% Base Damage to {{gl|Air Elemental and Storm Elemental|Air Elementals and Storm Elementals}}. | |||
}} It summons [[Earth and magma elemental|Earth Elementals]]. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned each combat (restriction removed in {{hota}}{{-wh}}). | |||
{{user commentary|Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army. | |||
{{ | The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched. | ||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 14:45, 9 January 2025
| Summon Earth Elemental | ||
|---|---|---|
| ||
| School: | Earth Magic | |
| Level: | 5th | |
| Cost: | 25/20 | |
| Duration: | combat | |
| Basic Effect | ||
| A troop containing (power x 2) earth elementals appears on the side of the casting player. | ||
| Advanced Effect | ||
| Same as basic effect, except that (power x 3 (2.5 | ||
| Expert Effect | ||
| Same as basic effect, except that (power x 4 (3 | ||
| Probability of occurrence (%): | ||
| 0 | ||
| 16 | ||
| 28 (14*) | ||
| 16 | ||
| 16 | ||
| 12 | ||
| 0 | ||
| 0 | ||
| 12 | ||
| 0 | ||
| 16 | ||
| * Without Library | ||

400
It summons Earth Elementals. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of elementals may be summoned each combat (restriction removed in Horn of the Abyss
).
User Commentary
Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.
The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.



