Protection from Air: Difference between revisions

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{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|
{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13|13
  | school      = Air Magic
  | school      = Air Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 7
  | cost        = 7/5
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Damage from air magic spells is reduced by 30% for target, allied troop.
  | b_effect    = Protects the selected friendly unit, reducing damage it receives from [[Air spell]]s by {{swh|50%|30%}}.
  | a_effect    = Damage from air magic spells is reduced by 50% for target, allied troop.
  | a_effect    = Protects the selected friendly unit, reducing damage it receives from [[Air spell]]s by {{gt|{{swh|75%|50%}}}}.
  | e_effect    = Damage from air magic spells is reduced by 50% for all allied troops.
  | e_effect    = Protects {{gt|all}} friendly units, reducing damage they receives from [[Air spell]]s by {{swh|75%|50%}}.
}} It reduces damage target allied creture takes from spells in the [[school of air magic]].
}}


'''Heroes with Protection from Air as a starting spell:'''
'''Heroes starting with Protection from Air:'''
* {{Hn|Aeris|Druid}}
* {{Hn|Aeris|Druid}}
* {{Hn|Axsis|Heretic}}
* {{Hn|Axsis|Heretic}}
* {{Hn|Nagash|Necromancer}}
* {{Hn|Sephinroth|Warlock}}
* {{Hn|Oris|Battle Mage}}
'''Creatures immune to Protection from Air:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Protection from Air:'''
* {{Cn|Master Genie}}s (Advanced level)
* {{Cn|Storm Elemental}}s (Advanced level)


'''Units capable of casting this spell:'''
=={{hota}}==
* {{Cn|Storm Elemental}}s
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 19:55, 17 June 2025

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Protection from Air
School: Air Magic
Level: 2nd
Cost: 7/5
Duration: 1 rnd/sp
Basic Effect
Protects the selected friendly unit, reducing damage it receives from Air spells by 50% Horn of the Abyss30% Shadow of Death.
 
Advanced Effect
Protects the selected friendly unit, reducing damage it receives from Air spells by 75% Horn of the Abyss50% Shadow of Death.
 
Expert Effect
Protects all friendly units, reducing damage they receives from Air spells by 75% Horn of the Abyss50% Shadow of Death.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 18 (13*)
Inferno 18
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 13
Conflux 11
Cove Horn of the Abyss 13
Factory Horn of the Abyss 13
* Without Library

Heroes starting with Protection from Air:

Creatures immune to Protection from Air:

Creatures capable of casting Protection from Air:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.

See also:[edit | hide]