Fire Wall: Difference between revisions

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'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
AI cannot cast this spell.


'''Units immune to its effects:'''
'''Units immune to its effects:'''
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[[Category: Spells]]
[[Category: Spells]]
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Revision as of 22:11, 27 April 2018

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School: Fire Magic
Level: 2nd
Cost: 8
Duration: 2 rounds
Basic Effect
Two-hex Wall. Damage is (10+ Spell Power*10)
 
Advanced Effect
Three-hex Wall. Damage is (20+ Spell Power*10)
Cost reduced by 2
 
Expert Effect
Three-hex Wall. Damage is (50+ Spell Power*10)
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 33 (25*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 37
Cove Horn of the Abyss
Factory Horn of the Abyss
Bulwark Horn of the Abyss
* Without Library

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Units immune to its effects:

Heroes that specialize in Fire Wall:

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