Fire Wall

From Heroes 3 wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School: Fire Magic
Level: 2nd
Cost: 8/6
Duration: 2 rounds
Basic Effect
Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 15 Horn of the Abyss10 Shadow of Death)) damage.
 
Advanced Effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (20 + (power x 15 Horn of the Abyss10 Shadow of Death)) damage.
 
Expert Effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (50 + (power x 15 Horn of the Abyss10 Shadow of Death)) damage.
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 33 (25*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss 25
Bulwark Horn of the Abyss
* Without Library

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle or expert Dispel.

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Heroes starting with Fire Wall:

Heroes specialising in Fire Wall:

Creatures immune to Fire Wall:

Damage Increases:

Damage Reductions:

See also: