Death ripple: Difference between revisions

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[[Image:Death_ripple.jpg|frame|right]]
{{Earth spells}}{{spelltable|Earth Magic|10|Instant|2nd}}
[[Category: Spells]]
{{spelltable|Earth Magic|10|Instant|2nd}}


Damages all non-[[undead]] units.
Damages all non-[[undead]] units.
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Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage [[Orb of Silt]], then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the [[Pendant of Life]]) and even then it doesn't even tickle enemies in the end-game. [[User:Cid SilverWing|Cid SilverWing]]
Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage [[Orb of Silt]], then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the [[Pendant of Life]]) and even then it doesn't even tickle enemies in the end-game. [[User:Cid SilverWing|Cid SilverWing]]
[[Category: Spells]]

Revision as of 08:38, 1 February 2014

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic

Template:Spelltable

Damages all non-undead units. Template:Skills

Related artifact

Heroes that specialize in Death Ripple

Description

Usually only used when commanding undead armies, Death Ripple isn't all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful. But it has its uses-you can use it to wake up your own blinded stacks in lieu of a Cure or Dispel, or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only Mage Guild you can find this spell in is the one in the Necropolis.


Comments

This spell is only useful early on in the game and should only be used through two scenarios: having an undead army or wearing the Pendant of Life.

It can be seen as a mini-Armageddon, with 1/10 the variable damage (1 spell power point resulting in 5 damage points with death ripple, 1 spell power point being 50 damage points with armageddon) and a base damage point secondary skill spread of 10/20/30 (1/3, 1/3, 1/4) instead of the 30/60/120 damage points that armageddon has at Basic, Advanced or Expert.

Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage Orb of Silt, then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the Pendant of Life) and even then it doesn't even tickle enemies in the end-game. Cid SilverWing