Resistance

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Revision as of 23:50, 19 February 2020 by LlVIU (talk | contribs) (added template ZET SEC SKILL CHANCE TABLE)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Resistance
Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches and Wizards cannot learn Resistance.

Heroes with Resistance as a starting skill:

Heroes with a Resistance specialty:

The following heroes receive a 5% per level bonus to their Resistance skill.

Horn of the Abyss

In Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference, aside from Thorgrim, who is also banned by default.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   9 (highest)
Rampart  Druid   1
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   1
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   4
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove Horn of the Abyss     Captain   3
Cove Horn of the Abyss     Navigator   5
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}