Churchyard: Difference between revisions
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{{Creature bank | {{Creature bank | ||
| image = [[File: Churchyard 3in1.gif]] | |||
| width= 190px | | width= 190px | ||
| content= | | content= | ||
{{Creature bank row|100%|Zombie|90|2500 {{G}}<br> | {{Creature bank row|100%|Zombie|90|2500 {{G}}<br>{{art|m}}||XP=1800|T1=}} | ||
| event={{!}} colspan=4 style="background-color:#{{ | | event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
{{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}} | {{!}} colspan=4 {{!}} ''You are near the abandoned graveyard. Would you like to search it?<br>* * *<br>After defeating the undead you search the graveyard and find something useful!''}} | ||
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'''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. | '''Churchyard''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 90 [[Zombie]]s. The reward is 2500 {{G}} and 1 [[minor]] artifact. | ||
[[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) | [[File: Grid-cb 4.gif|x200px|left]] The guards are divided into six stacks of 15 [[Zombies]] (red hexes) {{Creature bank common text|6|hota|samespeed=1|nolevels=}} | ||
Visiting a previously plundered Churchyard inflicts a -1 penalty to [[morale]]. | |||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
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* Density: 100. | * Density: 100. | ||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{morale navigational box|pic=-1}} | {{morale navigational box|pic=-1}} | ||
{{Resource generator navigational box}} | |||
{{creature bank navigational box|img=churchyard 3in1}} | {{creature bank navigational box|img=churchyard 3in1}} | ||
[[Category: Adventure Map (HotA)]] | [[Category: Adventure Map (HotA)]] | ||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 18:15, 4 December 2024
| Churchyard | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| % | Guards | Content | XP | |||||
| 100% |
|
2500 Artifact (m) |
1800 | |||||
| Visiting Scheme | ||||||||
| ||||||||
| Event | ||||||||
| | colspan=4 style="background-color:#CD853F;" |Event | ||||||||
| You are near the abandoned graveyard. Would you like to search it? * * * After defeating the undead you search the graveyard and find something useful!'' | ||||||||
Churchyard is an adventure map location commonly known as a creature bank.

The guards are divided into five stacks (red hexes). There is a 50% chance of getting an upgraded stack in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost
).
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
In Horn of the Abyss, the object's level can be preset by a map-maker and the upgraded stack option may be toggled on or off.
Churchyard is an adventure map location, and commonly known as one of the creature banks. It is guarded by 90 Zombies. The reward is 2500
and 1 minor artifact.

The guards are divided into six stacks of 15 Zombies (red hexes) Template:Creature bank common text
Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Default settings for random map generator
- Terrain: any dry land.
- Value: 1500.
- Density: 100.
See Also:



