Sorcery: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = causes a hero's spells to inflict an additional 5% damage in combat. | | B_effect = causes a hero's spells to inflict an additional {{swh|10%|5%}} damage in combat. | ||
| A_effect = causes a hero's spells to inflict an additional 10% damage in combat. | | A_effect = causes a hero's spells to inflict an additional '''{{swh|20%|10%}}''' damage in combat. | ||
| E_effect = causes a hero's spells to inflict an additional 15% damage in combat. | | E_effect = causes a hero's spells to inflict an additional '''{{swh|30%|15%}}''' damage in combat. | ||
}} | }} | ||
Sorcery also boosts damage spells cast by creatures under the hero's control: | |||
* {{Cn|Thunderbird}}s | |||
* {{Cn|Faerie Dragon}}s | |||
'''Heroes with Sorcery | '''Heroes with Sorcery as a starting skill:''' | ||
* {{H2|Alagar|Druid}} | * {{H2|Alagar|Druid}} | ||
* {{H2|Josephine|Alchemist}} | * {{H2|Josephine|Alchemist}} | ||
* {{H2|Solmyr|Wizard}} | * {{H2|Solmyr|Wizard}} | ||
* {{H2|Ziph|Artificer}}{{-wh}} | |||
'''Heroes | '''Heroes with {{PAGENAME}} as a specialty and a starting skill''' ''(5% bonus per level to the skill)''''':''' | ||
* {{H2|Gird|Battle Mage}} | * {{H2|Gird|Battle Mage}} | ||
* {{H2|Malekith|Warlock}} | * {{H2|Malekith|Warlock}} | ||
| Line 20: | Line 23: | ||
* {{H2|Zydar|Heretic}} | * {{H2|Zydar|Heretic}} | ||
* {{H2|Spint|Navigator}}{{-wh}} | * {{H2|Spint|Navigator}}{{-wh}} | ||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6} | {{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6| 2| 7}} | ||
{{user commentary| | {{user commentary| | ||
| Line 36: | Line 37: | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 13:24, 10 April 2025
Sorcery also boosts damage spells cast by creatures under the hero's control:
Heroes with Sorcery as a starting skill:
Heroes with Sorcery as a specialty and a starting skill (5% bonus per level to the skill):

Gird the Battle Mage

Malekith the Warlock

Sandro the Necromancer

Styg the Witch

Zydar the Heretic

Spint the Navigator 
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 1 (lowest) | |
| Cleric | 5 | |
| Ranger | 2 | |
| Druid | 6 | |
| Alchemist | 3 | |
| Wizard | 8 | |
| Demoniac | 3 | |
| Heretic | 6 | |
| Death Knight | 4 | |
| Necromancer | 6 | |
| Overlord | 2 | |
| Warlock | 10 (highest) | |
| Barbarian | 1 (lowest) | |
| Battle Mage | 6 | |
| Beastmaster | 1 (lowest) | |
| Witch | 8 | |
| Planeswalker | 1 (lowest) | |
| Elementalist | 8 | |
| Captain | 2 | |
| Navigator | 6 | |
| Mercenary | 2 | |
| Artificer | 7 |
User Commentary
For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low spell power, but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose specialty is Sorcery; for example, Malekith is possibly the best hero for Dragogeddon since he is basing in Dungeon and therefore Armageddon and Black Dragons are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and knowledge, possibly it's better to concentrate on something else, as e.g. Wisdom and Earth Magic are more universal.
Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.


