Learning: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = {{swh| | | B_effect = increases the hero’s earned experience points by {{swh|25%|5%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}} | ||
| A_effect = {{swh| | | A_effect = increases the hero’s earned experience points by {{swh|50%|10%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}} | ||
| E_effect = {{swh| | | E_effect = increases the hero’s earned experience points by {{swh|75%|15%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}} | ||
}} | }} | ||
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* {{H2|Xsi|Necromancer}} | * {{H2|Xsi|Necromancer}} | ||
* {{H2|Darkstorn|Warlock}} | * {{H2|Darkstorn|Warlock}} | ||
* {{H2|Merist|Witch | * {{H2|Merist|Witch}} | ||
* {{H2|Kalt|Planeswalker | * {{H2|Kalt|Planeswalker}} | ||
* {{H2|Victoria|Artificer}}{{-wh}} | * {{H2|Victoria|Artificer}}{{-wh}} | ||
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | '''Heroes with {{PAGENAME}} as a specialty and a starting skill''' ''(5% bonus per level to the skill)''''':''' | ||
* {{H2|Kinkeria|Witch}}{{-wh}} | * {{H2|Kinkeria|Witch}}{{-wh}} | ||
| Line 27: | Line 27: | ||
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. | A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. | ||
In {{hota}}{{-wh}} (v. 1.7.2) the bonus's been increased and now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
Revision as of 22:04, 11 April 2025
Heroes with Learning as a starting skill:

Loynis the Cleric

Calid the Heretic

Moandor the Death Knight

Xsi the Necromancer

Darkstorn the Warlock

Merist the Witch

Kalt the Planeswalker

Victoria the Artificer 
Heroes with Learning as a specialty and a starting skill (5% bonus per level to the skill):
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 4 | |
| Cleric | 4 | |
| Ranger | 4 | |
| Druid | 4 | |
| Alchemist | 10 (highest) | |
| Wizard | 4 | |
| Demoniac | 4 | |
| Heretic | 4 | |
| Death Knight | 4 | |
| Necromancer | 4 | |
| Overlord | 4 | |
| Warlock | 4 | |
| Barbarian | 4 | |
| Battle Mage | 4 | |
| Beastmaster | 4 | |
| Witch | 4 | |
| Planeswalker | 8 | |
| Elementalist | 4 | |
| Captain | 2 (lowest) | |
| Navigator | 4 | |
| Mercenary | 4 | |
| Artificer | 4 |
User Commentary
Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). Horn of the Abyss
's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong.
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.
In Horn of the Abyss
(v. 1.7.2) the bonus's been increased and now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong.


