Sorcery: Difference between revisions
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'''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. | '''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. It also boosts damage spells cast by creatures under the hero's control, such as [[Thunderbird|Thunderbirds]] or particularly [[Faerie Dragon|Faerie Dragons]] | ||
'''Heroes with Sorcery as a starting skill:''' | '''Heroes with Basic Sorcery as a starting skill:''' | ||
* {{H2|Alagar|Druid}} | |||
* {{H2|Josephine|Alchemist}} | |||
* {{H2|Solmyr|Wizard}} | |||
* {{H2|Ziph|Artificer}}{{-wh}} | |||
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | |||
* {{ | * {{H2|Gird|Battle Mage}} (Basic Sorcery) | ||
* {{ | * {{H2|Malekith|Warlock}} (Basic Sorcery) | ||
* {{ | * {{H2|Sandro|Necromancer}} (Basic Sorcery) | ||
* {{ | * {{H2|Styg|Witch}} (Basic Sorcery) | ||
* {{ | * {{H2|Zydar|Heretic}} (Basic Sorcery) | ||
* {{ | * {{H2|Spint|Navigator}}{{-wh}} (Basic Sorcery) | ||
All the specialists receive a 5% per level bonus to their Sorcery skill. | |||
== Chance to get == | |||
{{Secondary skill chance explanation}} | |||
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6| 2| 7}} | |||
{{user commentary| | |||
For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal. | |||
Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. | Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. | ||
}}{{end of user commentary}} | |||
{{secondary skill 'see also'}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 17:55, 9 January 2024
Sorcery is a secondary skill that increases the damage of spells up to 15%. It also boosts damage spells cast by creatures under the hero's control, such as Thunderbirds or particularly Faerie Dragons
Heroes with Basic Sorcery as a starting skill:
Heroes with Sorcery as a specialty and a starting skill:
- Gird the Battle Mage (Basic Sorcery)
- Malekith the Warlock (Basic Sorcery)
- Sandro the Necromancer (Basic Sorcery)
- Styg the Witch (Basic Sorcery)
- Zydar the Heretic (Basic Sorcery)
- Spint the Navigator (Basic Sorcery)
All the specialists receive a 5% per level bonus to their Sorcery skill.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 1 (lowest) |
Castle | Cleric | 5 |
Rampart | Ranger | 2 |
Rampart | Druid | 6 |
Tower | Alchemist | 3 |
Tower | Wizard | 8 |
Inferno | Demoniac | 3 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 6 |
Dungeon | Overlord | 2 |
Dungeon | Warlock | 10 (highest) |
Stronghold | Barbarian | 1 (lowest) |
Stronghold | Battle Mage | 6 |
Fortress | Beastmaster | 1 (lowest) |
Fortress | Witch | 8 |
Conflux | Planeswalker | 1 (lowest) |
Conflux | Elementalist | 8 |
Cove | Captain | 2 |
Cove | Navigator | 6 |
Factory | Mercenary | 2 |
Factory | Artificer | 7 |
User commentary
[Show user commentary]
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