Misfortune: Difference between revisions

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[[Category: Spells]]
{{Fire spells}}{{Spell|13|13|17|13|25|25|13|13|9|13|13|18|13
{{spelltable|Fire Magic|12|1 round for each [[Spell Power]]|3rd}}
| school      = Fire Magic
| level      = 3rd
| cost        = 12/9
| duration    = 1 rnd/sp
| b_effect    = [[Luck]] of target, enemy troop is reduced by one.
| a_effect    = [[Luck]] of target, enemy troop is reduced by {{gt|two}}.
| e_effect    = [[Luck]] of {{gt|all}} enemy troops is reduced by two.
}}


Reduces the [[Luck]] of target enemy stack.
'''Creatures immune to Misfortune:'''
{{skills|Spell effect|Luck is reduced by one|Cost decreased by 3|Luck is reduced by two|Affects all enemy troops}}
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}
* {{swh|{{Cnu|Halfling (Factory)|Halfling Grenadier|name=Halfling and Halfling Grenadier}}{{-wh}}|{{Cn|Halfling}}{{-wa}}|noicon=}} ([[Luck]] cannot be decreased below +1)
'''Artifacts capable of casting Misfortune:'''
* {{An|Armor of the Damned}}{{-ws}}


[[Counters]] [[Fortune]].
{{user commentary|
Misfortune is quite expensive for what it is worth, since the luck can not be negative. The original manual refers to negative luck, and there is even a sound reserved for it, but no "bad luck" can occur in the game. In theory, if the bad luck would be possible, misfortune could have tremendous consquenses affecting the damage of the enemy.


===Units immune to its effects===
* There IS negative luck in HotA.
*[[Efreet]]i/[[Efreet Sultan]]s
}}{{end of user commentary}}
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
{{spell 'see also'}}
*[[Firebird]]s/[[Phoenix]]es


 
{{luck navigational box|pic=-1}}
===Comments===
[[Category: Spells]]
 
Very expensive for no obvious result, as negative luck carries no penalty, and decreasing the chance of enemy luck bonuses by a mere 10% is rather feeble for a 3rd level spell. (It is stated in the game that negative luck will sometimes give half damage, but this is not yet proven, and even with -3 luck I have seen nothing significant happen.)
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Latest revision as of 15:47, 9 January 2026

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Misfortune
School: Fire Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Luck of target, enemy troop is reduced by one.
 
Advanced Effect
Luck of target, enemy troop is reduced by two.
 
Expert Effect
Luck of all enemy troops is reduced by two.
 
Probability of occurrence (%):
Castle 13
Rampart 13
Tower 17 (13*)
Inferno 25
Necropolis 25
Dungeon 13
Stronghold 13
Fortress 9
Conflux 13
Cove Horn of the Abyss 13
Factory Horn of the Abyss 18
Bulwark Horn of the Abyss 13
* Without Library

Creatures immune to Misfortune:

Artifacts capable of casting Misfortune:

User Commentary

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Misfortune is quite expensive for what it is worth, since the luck can not be negative. The original manual refers to negative luck, and there is even a sound reserved for it, but no "bad luck" can occur in the game. In theory, if the bad luck would be possible, misfortune could have tremendous consquenses affecting the damage of the enemy.

  • There IS negative luck in HotA.

See also:[edit | hide]