Ice Bolt: Difference between revisions

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{{Water spells}}{{Spell
{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|96|25|95
  | school      = water magic
  | school      = Water Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 8
  | cost        = 8/6
  | duration    = instant
  | duration    = instant
  | b_effect    = Damage, Single target, Target stack recieves 30+ (0.5x (10+ 20 dmg per power point) damage.
  | b_effect    = Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.
  | a_effect    = Damage, Single target, Target stack recieves 40+ (1x (20) + 20 dmg per power point) damage.
  | a_effect    = Drains the body heat from the selected enemy unit, dealing ({{gt|20}} + (power x 20)) damage to it.
  | e_effect    = Damage, Single target, Target stack recieves 50+ (1.5x (30) + 20 dmg per power point) damage.
  | e_effect    = Drains the body heat from the selected enemy unit, dealing ({{gt|50}} + (power x 20)) damage to it.
}}
}}


===Heroes specializing in Ice Bolt===
'''Heroes starting with Ice Bolt:'''
*[[Alagar]] the [[Druid]]
* {{Hn|Alagar|Druid}}
 
<ul class='onlyhota'><li>{{Hn|Sial|Elder}}{{-wh}}</li></ul>
===Units immune to its effects===
'''Heroes specialising in Ice Bolt:'''
*[[Water Elemental|Water]]/[[Ice Elemental]]s
* {{Hn|Alagar|Druid}}
 
<ul class='onlyhota'><li>{{Hn|Sial|Elder}}{{-wh}}</li></ul>
===Units extra vulnerable to its effects===
'''Creatures immune to Ice Bolt:'''
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
<ul class="onlyhota"><li>{{Cnu|Nymph|Oceanid|name=Nymphs and Oceanids}} {{-wh}}</li>
<li>{{Cn|Argali}} {{-wh}}</li></ul>
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting  Ice Bolt:'''
* {{Cn|Faerie Dragon}}s
'''Damage Increases:'''
* {{Ss|Sorcery}}
* {{An|Orb of Driving Rain}}
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elemental}} [[vulnerability]]
<ul class="onlyhota"><li>{{Cn|Argali}} adjacency {{wh}}</li></ul>
'''Damage Reductions:'''
* [[Spell damage reduction]]
<ul class="onlyhota"><li>{{Ss|Interference}}{{-wh}}</li></ul>
<ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul>
* {{Sn|Protection from Water}}


{{user commentary|
Ice Bolt is an important second level spell, though it falters compared to the slightly more powerful (yet less cost-effective) [[Lightning Bolt]] (which does 5 more base damage per hero [[Spell Power]], but a little bit less damage per spell point.) It is still a useful tool and one of the game's most notable [[direct damage spells]].
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
 
__NOTOC__
== Water Magic Damage Spells ==
 
{| class=wikitable
!Spell Name!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Magic Arrow]]||Yes||1x (10 dmg)||2x (20 dmg)|| 3x (30 dmg) ||10 dmg / spell power
|-
|[[Frost Ring]]||No, splash damage to bystanders, not target|| 1.5x (15 dmg) || 3x (30 dmg)|| 6x (60 dmg) || 10 dmg / spell power point
|-
|[[Ice Bolt]]||Yes|| 0.5x (10 dmg) || 1x (20 dmg)|| 1.5x (30 dmg) || 20 dmg / spell power point
|}

Latest revision as of 21:15, 14 January 2026

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Ice Bolt
School: Water Magic
Level: 2nd
Cost: 8/6
Duration: instant
Basic Effect
Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.
 
Advanced Effect
Drains the body heat from the selected enemy unit, dealing (20 + (power x 20)) damage to it.
 
Expert Effect
Drains the body heat from the selected enemy unit, dealing (50 + (power x 20)) damage to it.
 
Probability of occurrence (%):
Castle 95
Rampart 95
Tower 46 (35*)
Inferno 0
Necropolis 35
Dungeon 35
Stronghold 25
Fortress 96
Conflux 77
Cove Horn of the Abyss 96
Factory Horn of the Abyss 25
Bulwark Horn of the Abyss 95
* Without Library

Heroes starting with Ice Bolt:

Heroes specialising in Ice Bolt:

Creatures immune to Ice Bolt:

Creatures capable of casting Ice Bolt:

Damage Increases:

Damage Reductions:

User Commentary

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Ice Bolt is an important second level spell, though it falters compared to the slightly more powerful (yet less cost-effective) Lightning Bolt (which does 5 more base damage per hero Spell Power, but a little bit less damage per spell point.) It is still a useful tool and one of the game's most notable direct damage spells.


See also:[edit | hide]