Frost ring: Difference between revisions

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Kapteeni Ruoska (talk | contribs)
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Kapteeni Ruoska (talk | contribs)
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{{Water spells}}{{spelltable|Water Magic|12|Instant|3rd}}
{{Water spells}}{{Spell
 
| school      = water magic
Troops in hexes surrounding target receives damage.
| level      = 3rd
{{skills|Effect|Damage is (15+ [[Spell Power]]*10)|Cost reduced by 3|Damage is (30+ [[Spell Power]]*10)|Damage is(60+ [[Spell Power]]*10)}}
| cost        = 12
| duration    = instant
| b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)5) in damage. Target hex is unaffected.
| a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)5) in damage. Target hex is unaffected.
| e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)5) in damage. Target hex is unaffected.
}} It causes [[troop]]s in the hexes surrounding target hex receive damage.


===Heroes specializing in Frost Ring===
===Heroes specializing in Frost Ring===
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===Units extra vulnerable to its effects===
===Units extra vulnerable to its effects===
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
__NOTOC__


[[Category: Spells]]
[[Category: Spells]]

Revision as of 08:31, 3 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost ring
File:Frost ring.png
School: water magic
Level: 3rd
Cost: 12
Duration: instant
Basic Effect
Troops in hexes surrounding target hex receive (15 + (power x 10)5) in damage. Target hex is unaffected.
 
Advanced Effect
Troops in hexes surrounding target hex receive (30 + (power x 10)5) in damage. Target hex is unaffected.
 
Expert Effect
Troops in hexes surrounding target hex receive (60 + (power x 10)5) in damage. Target hex is unaffected.
 
Probability of occurrence (%):
Castle
Rampart
Tower (*)
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss
Bulwark Horn of the Abyss
* Without Library

It causes troops in the hexes surrounding target hex receive damage.

Heroes specializing in Frost Ring

Units immune to its effects

Units extra vulnerable to its effects