Diplomacy: Difference between revisions
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'''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Melchior|Mercenary}}{{-wh}} | * {{H2|Melchior|Mercenary}}{{-wh}} | ||
'''Related factors:''' | |||
* {{an|Diplomat's Cloak}}{{-wh}}: Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild) (in addition to its other effects) | |||
== Basis of joining == | == Basis of joining == |
Revision as of 22:54, 17 December 2024
Diplomacy is a secondary skill, that increases the chance wandering creatures will offer to join the hero's army and lowers the cost of surrendering to another hero. Additionally, Diplomacy enables hero to learn primary skills from Library of Enlightenment earlier than experience level 10. With Basic Diplomacy the hero has to be at least on level 8, with Advanced Diplomacy on level 6 and with Expert Diplomacy on level 4 to receive +2 to all primary skills from Library of Enlightenment.
Heroes with Diplomacy as a starting skill:
Heroes with Diplomacy as a specialty and a starting skill:
Related factors:
Diplomat's Cloak
: Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild) (in addition to its other effects)
Basis of joining
Whether or not the wandering creatures will join you for "greater glory" or at price, depends not only on a hero's level of Diplomacy, but also on several other factors (e.g. Relative army strengths, whether the creature is already present in the army). For in-depth breakdown, see wandering creatures and also External links below. A gross oversimplification of the mechanic is wandering creatures are 10% more likely to join per level of diplomacy that the hero has.
When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining.
Horn of the Abyss
On all standard random map templates, monsters now only join for gold, and only half the group for the price of the entire group; these settings can be altered in the map and template editors. Monsters that appear on a special month can still join as normal.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
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Knight | 4 |
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Cleric | 7 (highest) |
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Ranger | 4 |
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Druid | 4 |
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Alchemist | 3 |
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Wizard | 4 |
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Demoniac | 4 |
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Heretic | 3 |
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Death Knight | 2 |
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Necromancer | 4 |
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Overlord | 3 |
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Warlock | 4 |
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Barbarian | 1 (lowest) |
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Battle Mage | 3 |
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Beastmaster | 1 (lowest) |
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Witch | 2 |
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Planeswalker | 2 |
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Elementalist | 4 |
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Captain | 5 |
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Navigator | 2 |
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Mercenary | 7 (highest) |
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Artificer | 3 |
User Commentary
External links
- Diplomacy internals - thread on HeroesCommunity
- Tribute to strategists: Heroes of Might and Magic III Manual by Rainalkar, pp. 22-25.