Diplomacy: Difference between revisions
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Morale negative bonus for 3+ factions and for having [[undead]] in the army is "the other side of the medal", however, the "diplomat" can share the newcoming troops with fellow heroes (e.g. if you play for [[Castle]], one of your heroes will use a [[Rampart]] stack, the other one gets a [[Tower]] stack, etc.). Even more useful will be putting troops summoned via Diplomacy into town garrisons, as [[Tavern]] is increasing morale and usually present in towns. Moreover, getting someone strong but without enough speed will slow your hero down when moving on the map, so that unit will be more useful for defending a town. Having a hero with [[Leadership]] is a nice thing, as that hero may be the one to use units from various factions. | Morale negative bonus for 3+ factions and for having [[undead]] in the army is "the other side of the medal", however, the "diplomat" can share the newcoming troops with fellow heroes (e.g. if you play for [[Castle]], one of your heroes will use a [[Rampart]] stack, the other one gets a [[Tower]] stack, etc.). Even more useful will be putting troops summoned via Diplomacy into town garrisons, as [[Tavern]] is increasing morale and usually present in towns. Moreover, getting someone strong but without enough speed will slow your hero down when moving on the map, so that unit will be more useful for defending a town. Having a hero with [[Leadership]] is a nice thing, as that hero may be the one to use units from various factions. | ||
Some of the units who are decent for getting via Diplomacy are [[Angel and Archangel|Angels]] who increase morale by 1 (apart from being powerful units themselves), [[Minotaur and Minotaur King|Minotaurs]] who have always positive morale, as well as [[Elementals]] and [[Stone Golem and Iron Golem|Golems]], as they are immune to it. Summoning [[undead]] will spoil morale of anyone else, but undead creatures themselves aren't affected by that factor, and a good stack of [[Vampire and Vampire Lord|Vampire Lords]], [[Lich and Power Lich|Liches]], or [[Black Knight and Dread Knight|Black/Dread Knights]] is a big reinforcement to any army. | |||
Diplomacy together with [[Visions]] spell forms a powerful combination that allows a hero to easily see which wandering monsters will join and which will flee. This will greatly enhance the hero's ability to scout areas, giving an early lead in the game and possibly an early victory. As other towns typically cause differently [[alignment|aligned]] creatures to suffer from bad morale, [[Necropolis]] can transform 1st level creatures into [[Skeleton]]s and avoid this side effect, using [[Skeleton Transformer]]. | Diplomacy together with [[Visions]] spell forms a powerful combination that allows a hero to easily see which wandering monsters will join and which will flee. This will greatly enhance the hero's ability to scout areas, giving an early lead in the game and possibly an early victory. As other towns typically cause differently [[alignment|aligned]] creatures to suffer from bad morale, [[Necropolis]] can transform 1st level creatures into [[Skeleton]]s and avoid this side effect, using [[Skeleton Transformer]]. |
Revision as of 11:12, 3 March 2025
In addition to its listed bonuses, Diplomacy allows heroes to visit Libraries of Enlightenment earlier than usual:
- No Diplomacy:
Level 10
Basic Diplomacy:
Level 8
Advanced Diplomacy:
Level 6
Expert Diplomacy:
Level 4
Heroes with Diplomacy as a starting skill:
Heroes with Diplomacy as a specialty and a starting skill (5% bonus per level to the skill):
Related factors:
Diplomat's Cloak
: Multiplies your hero army strength by 3 (for neutral armies and Thieves' Guild) (in addition to its other effects)
Basis of joining
Whether or not the wandering creatures will join you for "greater glory" or at price, depends not only on a hero's level of Diplomacy, but also on several other factors (e.g. Relative army strengths, whether the creature is already present in the army). For in-depth breakdown, see wandering creatures and also External links below. A gross oversimplification of the mechanic is wandering creatures are 10% more likely to join per level of diplomacy that the hero has.
When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining.
Horn of the Abyss
On all standard random map templates, monsters now only join for gold, and only half the group for the price of the entire group; these settings can be altered in the map and template editors. Monsters that appear on a special month can still join as normal.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
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Knight | 4 |
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Cleric | 7 (highest) |
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Ranger | 4 |
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Druid | 4 |
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Alchemist | 3 |
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Wizard | 4 |
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Demoniac | 4 |
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Heretic | 3 |
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Death Knight | 2 |
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Necromancer | 4 |
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Overlord | 3 |
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Warlock | 4 |
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Barbarian | 1 (lowest) |
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Battle Mage | 3 |
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Beastmaster | 1 (lowest) |
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Witch | 2 |
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Planeswalker | 2 |
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Elementalist | 4 |
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Captain | 5 |
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Navigator | 2 |
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Mercenary | 7 (highest) |
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Artificer | 3 |
User Commentary
External links
- Diplomacy internals - thread on HeroesCommunity
- Tribute to strategists: Heroes of Might and Magic III Manual by Rainalkar, pp. 22-25.