Frost Ring: Difference between revisions

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REVERT to Revision as of 06:11, 21 March 2014 by Kapteeni Ruoska
Kapteeni Ruoska (talk | contribs)
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{{Water spells}}{{Spell
{{Water spells}}{{Spell
  | school      = water magic
  | school      = Water Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 12
  | cost        = 12

Revision as of 16:20, 15 September 2015

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School: Water Magic
Level: 3rd
Cost: 12
Duration: instant
Basic Effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 
Advanced Effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 
Expert Effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 
Probability of occurrence (%):
Castle
Rampart
Tower (*)
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss
Bulwark Horn of the Abyss
* Without Library

It causes troops in the hexes surrounding target hex receive damage.

Heroes specializing in Frost Ring

Units immune to its effects

Units extra vulnerable to its effects