Dispel: Difference between revisions

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{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53
| school      = Water Magic
| level      = 1st
| cost        = 5/4
| duration    = instant
| b_effect    = Removes all spell effects from the selected friendly unit.
| a_effect    = Removes all spell effects from the selected friendly '''or enemy''' unit.
| e_effect    = Removes all spell effects from '''all''' units on the battlefield.


Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the anti-magic spell (however  
Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the anti-magic spell (however  

Revision as of 17:19, 17 December 2023

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic

{{Spell|54|54|63|53|53|54|52|53|53|53|53

| school      = Water Magic
| level       = 1st
| cost        = 5/4
| duration    = instant
| b_effect    = Removes all spell effects from the selected friendly unit.
| a_effect    = Removes all spell effects from the selected friendly or enemy unit.
| e_effect    = Removes all spell effects from all units on the battlefield.

Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell or the anti-magic spell (however anti-magic can be removed with advanced/ expert dispel).

Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.

Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes Horn of the Abyss magical terrain).

Heroes starting with Dispel:

Creatures capable of casting Dispel:

Artifacts that provide immunity to Dispel:

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Some may find the information in this section subjective or irrelevant.

Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.