Fire Magic: Difference between revisions

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* {{Hn|Inteus|Elementalist}} (basic)
* {{Hn|Inteus|Elementalist}} (basic)
* {{Hn|Luna|Elementalist}} (basic)
* {{Hn|Luna|Elementalist}} (basic)
* {{Hn|Manfred|Navigator}} (basic}} {{withhota}}


'''Heroes with a specialty in Fire Magic:'''
'''Heroes with a specialty in Fire Magic:'''

Revision as of 13:09, 14 March 2018

This article refers to the secondary skill. For the school of magic, see School of Fire Magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Fire Magic
Basic Fire Magic: allows your hero to cast fire spells at reduced cost.
Advanced Fire Magic: allows your hero to cast fire spells at reduced cost and increased effectiveness.
Expert Fire Magic: allows your hero to cast fire spells at reduced cost and maximum effectiveness.

Fire magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Fire Magic. Rangers and Beastmasters cannot learn Fire Magic.

Heroes with Fire Magic as a starting skill:

Heroes with a specialty in Fire Magic:

Discussion

Bizarrely, the Fire school doesn't have the most damaging spells in the game (except Armageddon obviously), but comes with a few useful utility spells all the same. Curse, Blind and Berserk in particular will wreak havoc against your enemies in short order. Slayer and Frenzy can see some situational use when you have to go all-in against particularly tough enemies.