Magic Arrow

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
School:  all schools
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
 Advanced effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it.
 Expert effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it.
 Probability of occurrence (%):
Castle   89
Rampart   89
Tower   94 (89*)
Inferno   89
Necropolis   89
Dungeon   88
Stronghold   89
Fortress   89
Conflux   89
Cove Horn of the Abyss   89
Factory Horn of the Abyss   ???
* Without Library

Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.

Magic arrow is one of the game's direct damage spells

In spell book , the magic arrow will belong to the school with the highest secondary magic skill (e.g. earth magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

Heroes starting with Magic Arrow:

Heroes specialising in Magic Arrow:

Creatures immune to Magic Arrow:

Creatures capable of casting Magic Arrow:

User commentary

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Some may find the information in this section subjective or irrelevant.

Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.