Unused content: Difference between revisions

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===Unused creatures animations and sounds===
===Unused creatures animations and sounds===
<gallery mode=traditional>
<gallery mode=traditional>
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
</gallery>
</gallery>


*Sounds of a spellcasting for:
*Spellcasting sounds for:
**[[War Unicorn]]s
**[[Efreet Sultan]]s
**[[Efreet Sultan]]s
**[[Harpy Hag]]s
**[[Harpy Hag]]s
**[[Minotaur King]]s
**[[Manticore]]s
**[[Manticore]]s
**[[Scorpicore]]s
**[[Scorpicore]]s
**[[Minotaur King]]s
**[[Serpent Fly and Dragon Fly|Dragon Flies]]
**[[War Unicorn]]s
*Unused sound of [[Magog|Magog's]] Fireball
**[[Serpent Fly and Dragon Fly|Dragon flies]]
*[[Devils|Devils']] moving sound
*Alternative [[lich]]es melee sound (HoMM2 leftover)
*Alternative [[Lich|Liches']] melee sound (HoMM2 leftover)
*[[Devil]]'s and [[Arch Devil]]'s moving sound
*Unused sound of [[Magog]]'s Fireball
*Leftover HoMM2 shooting turret sound
*Leftover HoMM2 shooting turret sound



Revision as of 03:15, 26 April 2024

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures animations and sounds

Alternative spell effects and sounds

Miscellaneous

Armageddon's Blade

Shadow of Death