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This article refers to the effects of luck in combat. For the secondary skill, see Luck (secondary skill).

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 Horn of the Abyss 1/12 8.3%
-2 Horn of the Abyss 1/6 16.7%
-3 Horn of the Abyss 1/4 25.0%

Luck is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a "lucky strike". Creature stack's luck modifier depends mainly on hero's luck status, but can also be affected by spells (Fortune, Misfortune) or creature abilities (e.g. Devils). Additionally, Shadow of Death expansion introduced magical terrains that can affect luck modifiers. Hero's luck depends on equipped artifacts, possible luck secondary skill and/or visited Adventure Map locations.

There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional "lucky damage" is then affected by the various factors as explained in damage formula. Thus, the final damage is not actually doubled.

Luck affecting features[edit]

Adventure Map locations:

  • Faerie Ring increases luck +1 until next battle
  • Fountain of Fortune gives random amount of luck from -1 to +3 until next battle
  • Idol of Fortune increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)
  • Mermaids increases luck +1 until next battle
  • Rally Flag increases luck +1 (and morale +1) until next battle
  • Swan Pond increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)
  • Events may increase or decrease luck from -3 to +3.
  • Pyramid decreases a hero's luck by -2 if visited after the guards have been defeated.
  • Clover field increases luck neutrally aligned creatures by +2
  • Cursed Ground entirely disables luck effects.




  • Devil Devil decreases enemy luck by -1
  • Arch Devil Arch Devil decreases enemy luck by -1 (-2 with HotA)
  • Halfling Halfling always has luck value of at least +1


  • Luck secondary skill increases luck by +1, +2 or +3.


Horn of the Abyss[edit]

  • Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.
  • The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.
  • Arch Devil Arch Devil decreases enemy luck by 2 (instead of 1 from the original).
  • Leprechaun Leprechaun doubles friendly unit luck chance.
  • Runes of ImminencyRunes of Imminency decrease enemy's luck by 1.
  • Demon's HorseshoeDemon's Horseshoe decreases enemy's luck by 1.
  • Shaman's PuppetShaman's Puppet decreases enemy's luck by 2.
  • Mineral Spring grants +1 luck until next battle and +600 movement points until the end of the day.
  • Fields of Glory magical terrain gives all troops -2 luck.