Unused content: Difference between revisions

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Image: School of Magic (unused).gif| Alternative [[School of Magic]]
Image: School of Magic (unused).gif| Alternative [[School of Magic]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in-game graphic is only a placeholder)
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
</gallery>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics


You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.


===Unused creatures animations and sounds===
=== Unused creatures ===
<gallery mode=traditional>
File:Banshee render.jpg|[[Will-o-the-Wisp]]
File:Lobstrosity concept art.jpg|[[Lobstrosity]]
</gallery>
 
==== Animations ====
<gallery mode=traditional>
<gallery mode=traditional>
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
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File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
</gallery>
</gallery>


==== Sounds ====
*Spellcasting sounds for:
*Spellcasting sounds for:
**[[War Unicorn]]s
**[[War Unicorn]]s
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===Miscellaneous===
===Miscellaneous===
* Negative [[luck]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
<gallery mode="traditional">
<gallery mode="traditional">
Fear.png| Fear spell|link=Fear (spell)
Fear.png | Fear spell |link=Fear (spell)
File:Scroll_Fear.png| Fear spell scroll|link=Fear (spell)
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)
HoMM3 H3sprite TBRFWTRW.gif| Watermill building for [[Fortress]]
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
Unnamed Hero render.jpg| Unnamed Hero render
Unnamed Hero render.jpg | Unnamed Hero render
Unnamed Heroine render.jpg| Unnamed Heroine render
Unnamed Heroine render.jpg | Unnamed Heroine render
</gallery>
</gallery>


=={{ab}}==
=={{ab}}==
*Sounds for [[Rogue]]
*Sounds for [[Rogue]]
*Shooting sound for [[Faerie Dragon]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
*Shooting sound for [[Faerie Dragon]] <sup>*''(added in {{hota}})''</sup>


=={{sod}}==
=={{sod}}==
*Combination artifacts:
*Combination artifacts:
**Diplomat's Suit <sup>*''(realized in {{hota}}{{-wh}} as [[Diplomat's Cloak]])''</sup>
**Diplomat's Suit <sup>*''(added in {{hota}} as [[Diplomat's Cloak]])''</sup>
**Mire of Neutrality <sup>*''(realized in {{hota}}{{-wh}} as [[Pendant of Reflection]])''</sup>
**Mire of Neutrality <sup>*''(added in {{hota}} as [[Pendant of Reflection]])''</sup>
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
**[[Ironfist of the Ogre]] <sup>*''(added in {{hota}})''</sup>
 
=={{hota}}==
<gallery mode="traditional">
Bofcship.png | [[Airship]] building for [[Factory]]
</gallery>
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of [http://heroescommunity.com/viewthread.php3?TID=39830&PID=1579750#focus this interview].


[[category: Game Content]]
[[category: Game Content]]
[[category: Cut Content]]
[[category: Cut Content]]

Revision as of 18:32, 16 March 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures

Animations

Sounds

Alternative spell effects and sounds

Miscellaneous

Armageddon's Blade

The Shadow of Death

Horn of the Abyss

The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.