Luck (secondary skill): Difference between revisions
mNo edit summary |
mNo edit summary |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{About|This article refers to the secondary skill. For the effects of | {{About|This article refers to the secondary skill. For the effects of Luck in combat, see [[Luck]].}} | ||
{{Secondary skills}} | {{Secondary skills}} | ||
| Line 15: | Line 15: | ||
* {{H2|Ufretin|Ranger}} | * {{H2|Ufretin|Ranger}} | ||
* {{H2|Melodia|Druid}} | * {{H2|Melodia|Druid}} | ||
<ul class="onlyhota"><li>{{H2|Astra|Navigator}}{{-wh}}</li> | |||
<li>{{H2|Henrietta|Mercenary}}{{-wh}}</li></ul> | |||
== Chance to get == | == Chance to get == | ||
Revision as of 15:12, 22 December 2025
This article refers to the secondary skill. For the effects of Luck in combat, see Luck.
| Luck | ||
|---|---|---|
|
Basic: increases your hero's luck by 1. | |
|
Advanced: increases your hero's luck by 2. | |
|
Expert: increases your hero's luck by 3. | |
Heroes with Luck as a starting skill:
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 3 | |
| Cleric | 5 | |
| Ranger | 6 | |
| Druid | 9 (highest) | |
| Alchemist | 2 | |
| Wizard | 4 | |
| Demoniac | 2 | |
| Heretic | 2 | |
| Death Knight | 1 (lowest) | |
| Necromancer | 1 (lowest) | |
| Overlord | 1 (lowest) | |
| Warlock | 2 | |
| Barbarian | 3 | |
| Battle Mage | 2 | |
| Beastmaster | 2 | |
| Witch | 4 | |
| Planeswalker | 2 | |
| Elementalist | 2 | |
| Captain | 7 | |
| Navigator | 4 | |
| Mercenary | 5 | |
| Artificer | 3 | |
| Chieftain | {{{23}}} | |
| Elder | {{{24}}} |
Gallery
-
Art by Brian Kemper
User Commentary
Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in Horn of the Abyss
, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for Necropolis (even though there's a very small chance to get it), as neither morale nor Bless spell can improve the attacks of the undead.
Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:
- Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
- Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
- Luck is unpredictable and therefore cannot be relied on when planning fights.



