Unused content: Difference between revisions

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Game files contain a bit of unused content.
<span style="float:right">__TOC__</span>
__TOC__
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
=={{roe}}==
=={{roe}}==
[[Image: Windmill (unused).gif|frame|Windmill]]
[[Image: Gnoll Hut2-dwelling.gif|frame|Gnoll Hut]]
[[Image: Market of Time.gif|frame|Market of Time]]
[[Image: School of Magic (unused).gif|frame|School of Magic]]
*Centaurs have unused shooting animation and shooting sound
*Shooting sounds for:
**[[Efreet|Efreeti Sultans]]
**[[Harpy Hag]]s
**[[Manticore]]s
**[[Scorpicore]]s
**[[Minotaur King]]s
**[[War Unicorn]]s
**[[Dragonfly|Dragonflies]]
*Alternative [[Beholder]]'s death sound
*Alternative [[lich]]es melee sound
*Certain maps include [[Market of Time]]
*Spell casting animations for:
**[[Harpy Hag]]s
**[[Vampire Lord]]s
**[[War Unicorn]]s
**[[Dendroid Soldier]]s
**[[Dread Knight]]s
**[[Zealot]]s
**[[Cyclops King]]s
**[[Efreet|Efreeti Sultans]]
**[[Minotaur King]]s
*Negative [[luck]]
*{{sn|Fear}} spell


*Alternative [[Windmill]]
===Adventure Map Objects===
*Alternative [[Gnoll Hut]]
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
*Alternative [[School of Magic]]
Image: Market of Time.webp| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Image: Windmill (unused).webp| Alternative [[Windmill]]
Image: Gnoll Hut2-dwelling.webp| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: School of Magic (unused).webp| Alternative [[School of Magic]]
File:HoMM3 sprite ADCFRA0.webp| Alternative [[Campfire]]
File:Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
File:AVLHOLU0.webp| Alternative underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics
 
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
 
=== Unused creatures ===
<gallery mode=traditional>
File:Banshee render.jpg|[[Will-o-the-Wisp]]
File:Lobstrosity concept art.jpg|[[Lobstrosity]]
</gallery>
 
==== Animations ====
<gallery mode=traditional>
File:Zealot Cast Up crop.webp|Spell casting animations for [[Zealot|Zealots]]
File:Centaur Shoot Straight crop.webp|[[Centaur|Centaurs]] have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:Centaur Captain Shoot Straight crop.webp|[[Centaur Captain|Centaur Captains]] have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:Dendroid Soldier Cast Up crop.webp|Spell casting animations for [[Dendroid Soldier|Dendroid Soldiers]]
File:War Unicorn Cast Up crop.webp|Spell casting animations for [[War Unicorn|War Unicorns]]
File:Efreeti Cast Straight crop.webp|Spell casting animations for [[Efreet]]
File:Efreet Sultan Cast Straight crop.webp|Spell casting animations for [[Efreet|Efreet Sultans]]
File:Vampire Lord Cast Up crop.webp|Spell casting animations for [[Vampire Lord|Vampire Lords]]
File:Dread Knight Cast Up crop.webp|Spell casting animations for [[Dread Knight|Dread Knights]]
File:Harpy Hag Cast Straight crop.webp|Spell casting animations for [[Harpy Hag|Harpy Hags]]
File:Beholder Unused Death crop.webp|Alternative [[Beholder]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:Evil Eye Unused Death crop.webp|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:Minotaur King Cast Up crop.webp|Spell casting animations for [[Minotaur King|Minotaur Kings]]
File:Cyclops King Cast Up crop.webp|Spell casting animations for [[Cyclops King|Cyclops Kings]]
File:Gold Golem Unused Death crop.webp|Alternative [[Gold Golem]] death animation <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
</gallery>
 
==== Sounds ====
*Spellcasting sounds for:
**[[War Unicorn|War Unicorns]]
**[[Efreet Sultan|Efreet Sultans]]
**[[Harpy Hag|Harpy Hags]]
**[[Minotaur King|Minotaur Kings]]
**[[Manticore|Manticores]]
**[[Scorpicore|Scorpicores]]
**[[Serpent Fly and Dragon Fly|Dragon Flies]]
*Unused sound of [[Magog|Magog's]] Fireball
*[[Devils|Devils']] moving sound
*Alternative [[Lich|Liches']] melee sound (HoMM2 leftover)
*Leftover HoMM2 shooting turret sound
 
===Alternative spell effects and sounds===
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out.
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
*Alternative [[Fire Shield]] sound
<gallery mode=traditional>
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]
</gallery>
 
===Morale and Luck values===
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).
 
===Miscellaneous===
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
<gallery mode="traditional">
Fear.png | Fear spell |link=Fear (spell)
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
Unnamed Hero render.jpg | Unnamed Hero render
Unnamed Heroine render.jpg | Unnamed Heroine render
</gallery>
 
=={{ab}}==
=={{ab}}==
*Sounds for [[Rogue]]
*Sounds for [[Rogue]]
*Shooting sound for [[Faerie Dragon]] <sup>*''(added in {{hota}})''</sup>
=== Building names ===
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:
* Flower of Life - [[Pixies]]
* Enchanted Flower - [[Sprite|Sprites]]
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]
* Temple of Ice - [[Ice Elemental|Ice Elementals]]
* Temple of Magma - [[Magma Elemental|Magma Elementals]]
* Temple of Magic - [[Magic Elemental|Magic Elementals]]
* Funeral Pyre - [[Phoenixes]]
=={{sod}}==
=={{sod}}==
*Combination artifacts:
*Combination artifacts:
**Diplomat's Suit <sup>*''(realised in {{hota}} as [[Diplomat's Cloak]]){{-wh}}''</sup>
**Diplomat's Suit <sup>*''(added in {{hota}} as [[Diplomat's Cloak]])''</sup>
**Mire of Neutrality <sup>*''(realised in {{hota}} as [[Pendant of Reflection]]){{-wh}}''</sup>
**Mire of Neutrality
**[[Ironfist of the Ogre]] <sup>*''(realised in {{hota}}){{-wh}}''</sup>
**[[Ironfist of the Ogre]] <sup>*''(added in {{hota}})''</sup>
==Introduced in unknown game version==
 
*Alternative spell effect for [[Fireball]]
<gallery mode="traditional">
*Alternative spell effect for [[Frost Ring]]
File:Combat Favourable-Winds.png| [[Favorable Winds]] battlefield
*Alternative sounds for [[Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and [[Fire Shield]].
</gallery>
 
=={{hota}}==
<gallery mode="traditional">
Bofcship.png | [[Airship]] building for [[Factory]]
</gallery>
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.


[[category: Game Content]]
[[category: Game Content]]
[[category: Cut Content]]
[[category: Cut Content]]

Latest revision as of 20:27, 26 November 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia[edit | hide | hide all]

Adventure Map Objects[edit | hide]

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures[edit | hide]

Animations[edit | hide]

Sounds[edit | hide]

Alternative spell effects and sounds[edit | hide]

Morale and Luck values[edit | hide]

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous[edit | hide]

Armageddon's Blade[edit | hide]

Building names[edit | hide]

In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death[edit | hide]

Horn of the Abyss[edit | hide]

The original concept for the airship was to have it tied to the Factory. Ultimately, the decision was made to have airship yards only as map objects instead.