Unused content: Difference between revisions
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===Adventure Map Objects=== | ===Adventure Map Objects=== | ||
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;"> | <gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;"> | ||
Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan's Winter]], [[Warmongers]] in RoE [[1.4|1.0]]). | |||
Windmill (unused).webp| Alternate (fast) [[Windmill]] | |||
Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea's Champions]] scenario) | |||
School of Magic (unused).webp| Alternate [[School of Magic]] | |||
HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]] | |||
Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup> | |||
AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup> | |||
</gallery> | </gallery> | ||
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics | *Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics | ||
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You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | ||
=== | === Creatures === | ||
{| class="wikitable" | |||
File: | ! Creature | ||
File: | ! Image | ||
! Notes | |||
|- | |||
| [[Lobstrosity]] | |||
| [[File:Lobstrosity concept art.jpg|x140px]] | |||
| Cut [[Stronghold]] creature | |||
|- | |||
| [[Will-o-the-Wisp]] | |||
| [[File:Banshee render.jpg|x140px]] | |||
| Cut [[Fortress]] creature | |||
|} | |||
==== Animations and Sounds ==== | ==== Animations and Sounds ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Creature | ! Creature | ||
| Line 46: | Line 56: | ||
| {{Cn|Centaur Captain}} | | {{Cn|Centaur Captain}} | ||
| {{watchable|Centaur Captain Shoot Straight crop.webp}} | | {{watchable|Centaur Captain Shoot Straight crop.webp}} | ||
| | | {{unk}} | ||
| Shooting animation and sound (HoMM2 leftover) | | Shooting animation and sound (HoMM2 leftover) | ||
| Line 60: | Line 70: | ||
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}} | | {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}} | ||
| Shooting sound | | Shooting sound | ||
|- | |||
| {{Cn|Magog}} | |||
| | |||
| {{unk}} | |||
| Fireball sound | |||
|- | |- | ||
| Line 72: | Line 88: | ||
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}} | | {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}} | ||
| Spell casting animation and sound | | Spell casting animation and sound | ||
|- | |||
| {{Cn|Devil}} | |||
| | |||
| {{unk}} | |||
| Moving sound | |||
|- | |- | ||
| Line 78: | Line 100: | ||
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}} | | {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}} | ||
| Spell casting animation and sound | | Spell casting animation and sound | ||
|- | |||
| {{Cn|Lich}} | |||
| | |||
| {{unk}} | |||
| Alternate melee sound (HoMM2 leftover) | |||
|- | |- | ||
| Line 94: | Line 122: | ||
| {{Cn|Beholder}} | | {{Cn|Beholder}} | ||
| {{watchable|Beholder Unused Death crop.webp}} | | {{watchable|Beholder Unused Death crop.webp}} | ||
| | | {{unk}} | ||
| | | Alternate death animation and sound<br> | ||
* Added in {{hota}} as a result of death from a spell | |||
|- | |- | ||
| {{Cn|Evil Eye}} | | {{Cn|Evil Eye}} | ||
| {{watchable|Evil Eye Unused Death crop.webp}} | | {{watchable|Evil Eye Unused Death crop.webp}} | ||
| | | {{unk}} | ||
| | | Alternate death animation and sound<br> | ||
* Added in {{hota}} as a result of death from a spell | |||
|- | |- | ||
| Line 137: | Line 167: | ||
| {{watchable|Gold Golem Unused Death crop.webp}} | | {{watchable|Gold Golem Unused Death crop.webp}} | ||
| | | | ||
| | | Alternate death animation<br> | ||
* Added in {{hota}} as a result of death from a spell | |||
|- | |||
| [[Arrow Tower]] | |||
| | |||
| {{unk}} | |||
| Shooting sound (HoMM2 leftover) | |||
|} | |} | ||
=== | === Alternate spell effects and sounds === | ||
*The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out. | |||
*The game contains | |||
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1. | *Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1. | ||
* | * Alternate [[Fire Shield]] sound | ||
<gallery mode=traditional> | <gallery mode=traditional> | ||
File:HOMM3 sprites c13spf0.gif| | File:HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation | ||
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]] | File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]] | ||
</gallery> | </gallery> | ||
===Morale and Luck values=== | === Morale and Luck values === | ||
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). | In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). | ||
===Miscellaneous=== | === Miscellaneous === | ||
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup> | * Negative [[luck]] <sup>*''(added in {{hota}})''</sup> | ||
<gallery mode="traditional"> | <gallery mode="traditional"> | ||
Fear.png | Fear spell |link=Fear (spell) | Fear.png | [[Fear (spell)]] |link=Fear (spell) | ||
Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell) | |||
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]] | HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]] | ||
Unnamed Hero render.jpg | Unnamed Hero render | Unnamed Hero render.jpg | Unnamed Hero render | ||
| Line 170: | Line 201: | ||
=={{ab}}== | =={{ab}}== | ||
=== Creatures === | |||
==== Animations and Sounds ==== | |||
{| class="wikitable" | |||
! Creature | |||
! Animation | |||
! Sound | |||
! Notes | |||
|- | |||
| {{Cn|Rogue}} | |||
| | |||
| {{unk}} | |||
| Sounds | |||
|- | |||
| {{Cn|Faerie Dragon}} | |||
| | |||
| {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}} | |||
| Shooting sound<br> | |||
* Added in {{hota}} as a casting sound | |||
|} | |||
=== Building names === | === Building names === | ||
In the game files, | In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows: | ||
* Flower of Life - [[Pixies]] | * Flower of Life - [[Pixies]] | ||
* Enchanted Flower - [[Sprite|Sprites]] | * Enchanted Flower - [[Sprite|Sprites]] | ||
Revision as of 21:38, 22 December 2025
This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!
Restoration of Erathia
Adventure Map Objects
-
Alternate (fast) Windmill
-
Alternate Gnoll Hut (present in Gelea's Champions scenario)
-
Alternate School of Magic
-
Alternate Campfire
-
Red Obelisk for underground terrain *(added in Horn of the Abyss)
-
Alternate underground hole (current is identical to sand hole) *(added in Horn of the Abyss)
- Adventure map versions of Ballista, Ammo cart, First Aid Tent, Spell book, Grail and Catapult, however, only with placeholder graphics
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
Creatures
| Creature | Image | Notes |
|---|---|---|
| Lobstrosity | Cut Stronghold creature | |
| Will-o-the-Wisp | Cut Fortress creature |
Animations and Sounds
Alternate spell effects and sounds
- The game contains alternate animations of Berserk, Bless, Curse, Stone Skin, Cure, Dispel, Forgetfulness, Frost Ring. They're very similar to the final animations, just slightly slower coming up and fading out.
- Leftover sounds from HoMM2 for Armageddon, Elemental Storm, Cold Ray, Cold Ring, Death Ripple, Dragon Slayer, Fireball, Haste, Magic Arrow and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
- Alternate Fire Shield sound
-
Alternate Fireball animation
Morale and Luck values
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).
Miscellaneous
- Negative luck *(added in Horn of the Abyss)
-
Fear (spell) scroll
-
Watermill building for Fortress
-
Unnamed Hero render
-
Unnamed Heroine render
Armageddon's Blade
Creatures
Animations and Sounds
| Creature | Animation | Sound | Notes |
|---|---|---|---|
| ??? | Sounds | ||
| Media:Heroes3 - Faerie Dragon - CastSound.webm | Shooting sound
|
Building names
In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows:
- Flower of Life - Pixies
- Enchanted Flower - Sprites
- Temple of Clouds - Storm Elementals
- Temple of Ice - Ice Elementals
- Temple of Magma - Magma Elementals
- Temple of Magic - Magic Elementals
- Funeral Pyre - Phoenixes
The Shadow of Death
- Combination artifacts:
- Diplomat's Suit *(added in Horn of the Abyss as Diplomat's Cloak)
- Mire of Neutrality
- Ironfist of the Ogre *(added in Horn of the Abyss)
-
Favorable Winds battlefield
Horn of the Abyss
The original concept for the airship was to have it tied to the Factory. Ultimately, the decision was made to have airship yards only as map objects instead.


