Unused content: Difference between revisions

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===Adventure Map Objects===
===Adventure Map Objects===
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
Image: Market of Time.webp| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan's Winter]], [[Warmongers]] in RoE [[1.4|1.0]]).
Image: Windmill (unused).webp| Alternative [[Windmill]]
Windmill (unused).webp| Alternate (fast) [[Windmill]]
Image: Gnoll Hut2-dwelling.webp| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea's Champions]] scenario)
Image: School of Magic (unused).webp| Alternative [[School of Magic]]
School of Magic (unused).webp| Alternate [[School of Magic]]
File:HoMM3 sprite ADCFRA0.webp| Alternative [[Campfire]]
HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]]
File:Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
File:AVLHOLU0.webp| Alternative underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
</gallery>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics
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You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.


=== Unused creatures ===
=== Creatures ===
<gallery mode=traditional>
{| class="wikitable"
File:Banshee render.jpg|[[Will-o-the-Wisp]]
! Creature
File:Lobstrosity concept art.jpg|[[Lobstrosity]]
! Image
</gallery>
! Notes
|-
| [[Lobstrosity]]
| [[File:Lobstrosity concept art.jpg|x140px]]
| Cut [[Stronghold]] creature
 
|-
| [[Will-o-the-Wisp]]
| [[File:Banshee render.jpg|x140px]]
| Cut [[Fortress]] creature
 
|}


==== Animations and Sounds ====
==== Animations and Sounds ====
{| class="wikitable"
{| class="wikitable"
! Creature
! Creature
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| {{Cn|Centaur Captain}}
| {{Cn|Centaur Captain}}
| {{watchable|Centaur Captain Shoot Straight crop.webp}}
| {{watchable|Centaur Captain Shoot Straight crop.webp}}
|  
| {{unk}}
| Shooting animation and sound (HoMM2 leftover)
| Shooting animation and sound (HoMM2 leftover)


Line 60: Line 70:
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}
| Shooting sound
| Shooting sound
|-
| {{Cn|Magog}}
|
| {{unk}}
| Fireball sound


|-
|-
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| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}
| Spell casting animation and sound
| Spell casting animation and sound
|-
| {{Cn|Devil}}
|
| {{unk}}
| Moving sound


|-
|-
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| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}
| Spell casting animation and sound
| Spell casting animation and sound
|-
| {{Cn|Lich}}
|
| {{unk}}
| Alternate melee sound (HoMM2 leftover)


|-
|-
Line 94: Line 122:
| {{Cn|Beholder}}
| {{Cn|Beholder}}
| {{watchable|Beholder Unused Death crop.webp}}
| {{watchable|Beholder Unused Death crop.webp}}
|  
| {{unk}}
| Alternative death animation and sound<br>* Added in {{hota}} as a result of death from a spell
| Alternate death animation and sound<br>
* Added in {{hota}} as a result of death from a spell


|-
|-
| {{Cn|Evil Eye}}
| {{Cn|Evil Eye}}
| {{watchable|Evil Eye Unused Death crop.webp}}
| {{watchable|Evil Eye Unused Death crop.webp}}
|  
| {{unk}}
| Alternative death animation and sound<br>* Added in {{hota}} as a result of death from a spell
| Alternate death animation and sound<br>
* Added in {{hota}} as a result of death from a spell


|-
|-
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| {{watchable|Gold Golem Unused Death crop.webp}}
| {{watchable|Gold Golem Unused Death crop.webp}}
|  
|  
| Alternative death animation<br>* Added in {{hota}} as a result of death from a spell
| Alternate death animation<br>
* Added in {{hota}} as a result of death from a spell
 
|-
| [[Arrow Tower]]
|
| {{unk}}
| Shooting sound (HoMM2 leftover)


|}
|}


==== Sounds ====
=== Alternate spell effects and sounds ===
*Unused sound of [[Magog|Magog's]] Fireball
*The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out.
*[[Devils|Devils']] moving sound
*Alternative [[Lich|Liches']] melee sound (HoMM2 leftover)
*Leftover HoMM2 shooting turret sound
 
===Alternative spell effects and sounds===
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out.
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
*Alternative [[Fire Shield]] sound
* Alternate [[Fire Shield]] sound
<gallery mode=traditional>
<gallery mode=traditional>
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]
</gallery>
</gallery>


===Morale and Luck values===
=== Morale and Luck values ===
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).


===Miscellaneous===
=== Miscellaneous ===
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
<gallery mode="traditional">
<gallery mode="traditional">
Fear.png | Fear spell |link=Fear (spell)
Fear.png | [[Fear (spell)]] |link=Fear (spell)
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)
Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell)
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
Unnamed Hero render.jpg | Unnamed Hero render
Unnamed Hero render.jpg | Unnamed Hero render
Line 170: Line 201:


=={{ab}}==
=={{ab}}==
*Sounds for [[Rogue]]
=== Creatures ===
*Shooting sound for [[Faerie Dragon]] <sup>*''(added in {{hota}})''</sup>
==== Animations and Sounds ====
{| class="wikitable"
! Creature
! Animation
! Sound
! Notes
 
|-
| {{Cn|Rogue}}
|
| {{unk}}
| Sounds
 
|-
| {{Cn|Faerie Dragon}}
|
| {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}}
| Shooting sound<br>
* Added in {{hota}} as a casting sound
 
|}


=== Building names ===
=== Building names ===
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:  
In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows:  
* Flower of Life - [[Pixies]]
* Flower of Life - [[Pixies]]
* Enchanted Flower - [[Sprite|Sprites]]
* Enchanted Flower - [[Sprite|Sprites]]

Revision as of 21:38, 22 December 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Creatures

Creature Image Notes
Lobstrosity Cut Stronghold creature
Will-o-the-Wisp Cut Fortress creature

Animations and Sounds

Creature Animation Sound Notes
ZealotZealot Zealot Media:Zealot Cast Up crop.webp Spell casting animation
CentaurCentaur Centaur Media:Centaur Shoot Straight crop.webp Media:Heroes3 - Centaur - ShootSound.webm Shooting animation and sound (HoMM2 leftover)
Centaur CaptainCentaur Captain Centaur Captain Media:Centaur Captain Shoot Straight crop.webp ??? Shooting animation and sound (HoMM2 leftover)
War UnicornWar Unicorn War Unicorn Media:War Unicorn Cast Up crop.webp Media:Heroes3 - War Unicorn - CastSound.webm Spell casting animation and sound
GremlinGremlin Gremlin Media:Heroes3 - Gremlin - ShootSound.webm Shooting sound
MagogMagog Magog ??? Fireball sound
EfreetiEfreeti Efreeti Media:Efreeti Cast Straight crop.webp Spell casting animation
Efreet SultanEfreet Sultan Efreet Sultan Media:Efreet Sultan Cast Straight crop.webp Media:Heroes3 - Efreet Sultan - CastSound.webm Spell casting animation and sound
DevilDevil Devil ??? Moving sound
Vampire LordVampire Lord Vampire Lord Media:Vampire Lord Cast Up crop.webp Media:Heroes3 - Vampire Lord - CastSound.webm Spell casting animation and sound
LichLich Lich ??? Alternate melee sound (HoMM2 leftover)
Dread KnightDread Knight Dread Knight Media:Dread Knight Cast Up crop.webp Spell casting animation
Harpy HagHarpy Hag Harpy Hag Media:Harpy Hag Cast Straight crop.webp Media:Heroes3 - Harpy Hag - CastSound.webm Spell casting animation and sound
BeholderBeholder Beholder Media:Beholder Unused Death crop.webp ??? Alternate death animation and sound
Evil EyeEvil Eye Evil Eye Media:Evil Eye Unused Death crop.webp ??? Alternate death animation and sound
Minotaur KingMinotaur King Minotaur King Media:Minotaur King Cast Up crop.webp Media:Heroes3 - Minotaur King - CastSound.webm Spell casting animation and sound
ManticoreManticore Manticore Media:Heroes3 - Manticore - CastSound.webm Spell casting sound
ScorpicoreScorpicore Scorpicore Media:Heroes3 - Scorpicore - CastSound.webm Spell casting sound
Cyclops KingCyclops King Cyclops King Media:Cyclops King Cast Up crop.webp Spell casting animation
Dragon FlyDragon Fly Dragon Fly Media:Heroes3 - Dragon Fly - CastSound.webm Spell casting sound
Gold GolemGold Golem Gold Golem Media:Gold Golem Unused Death crop.webp Alternate death animation
Arrow Tower ??? Shooting sound (HoMM2 leftover)

Alternate spell effects and sounds

Morale and Luck values

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous

Armageddon's Blade

Creatures

Animations and Sounds

Creature Animation Sound Notes
RogueRogue Rogue ??? Sounds
Faerie DragonFaerie Dragon Faerie Dragon Media:Heroes3 - Faerie Dragon - CastSound.webm Shooting sound

Building names

In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death

Horn of the Abyss

The original concept for the airship was to have it tied to the Factory. Ultimately, the decision was made to have airship yards only as map objects instead.