Blind: Difference between revisions
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== Discussion == | == Discussion == | ||
Blind is arguably | Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] secondary skill may offer enemy hero a chance to escape. | ||
Blind | The only drawback of Blind is, that there are many creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune, e.g. [[Black Dragon]]s. | ||
== See also == | == See also == | ||
Revision as of 09:34, 19 February 2016
| School of Fire Magic |
|---|
|
| Level 1 |
| Bloodlust |
| Curse |
| Magic Arrow * |
| Protection from Fire |
| Level 2 |
| Blind |
| Fire Wall |
| Visions * |
| Level 3 |
| Fireball |
| Land Mine |
| Misfortune |
| Level 4 |
| Armageddon |
| Berserk |
| Fire Shield |
| Frenzy |
| Inferno |
| Slayer |
| Level 5 |
| Sacrifice |
| Summon Fire Elemental |
| School of Air Magic |
| School of Earth Magic |
| School of Water Magic |
| Blind | ||
|---|---|---|
| ||
| School: | Fire Magic | |
| Level: | 2nd | |
| Cost: | 10 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating. | ||
| Advanced Effect | ||
| Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating. | ||
| Expert Effect | ||
| Same as basic effect, except that deactivating attack is not retaliated. | ||
| Probability of occurrence (%): | ||
| (*) | ||
| * Without Library | ||
It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn already passed, it will take its turn to act immediately.
As Blind is one of the mind spells, all creatures immune to mind spells are also ineligible as a target of Blind spell. This includes undead, elementals, golems, Giants and Titan. Additionally, Efreeti and Efreet Sultans, Firebirds and Phoenixes, and already blind Troglodytes and Infernal troglodytes are also immune to Blind.
Artifacts rendering your units immune to Blind:
Units capable of casting blind(after attacking):
Discussion
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery secondary skill may offer enemy hero a chance to escape.
The only drawback of Blind is, that there are many creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune, e.g. Black Dragons.

