Slow

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Revision as of 22:11, 13 March 2022 by 62.198.18.163 (talk)
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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Slow
School: Earth Magic
Level: 1st
Cost: 6/5
Duration: 1 rnd/sp
Basic Effect
Reduces the speed of the selected enemy unit by 25%.
 
Advanced Effect
Reduces the speed of the selected enemy unit by 50%.
 
Expert Effect
Reduces the speed of all enemy units by 50%.
 
Probability of occurrence (%):
Castle 32
Rampart 54
Tower 63 (53*)
Inferno 53
Necropolis 32
Dungeon 30
Stronghold 31
Fortress 31
Conflux 53
Cove Horn of the Abyss 31
Factory Horn of the Abyss
* Without Library

It reduces the speed of target enemy stack. It is one of the game's strongest hindering spells. The new speed is rounded down. Additionally, slow counters the haste spell.

Heroes that start with this spell:

Units immune to Slow:


Units capable of casting this spell:

Horn of the Abyss

In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).

User Commentary

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Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect.


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