Frost Ring: Difference between revisions
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This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. | This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]] and [[Devil and Arch Devil|Devils]] are some of the units that do well with such tactics. | ||
As it is frost-based, many fire-immune creatures will take damage from this spell. | As it is frost-based, many fire-immune creatures will take damage from this spell. [[Fire Elemental and Energy Elemental|Fire and Energy Elementals]] are vulnerable to it, taking double damage. | ||
[[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]]. | [[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]]. | ||
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], | Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively. | ||
'''Heroes starting with Frost Ring:''' | '''Heroes starting with Frost Ring:''' | ||
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[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ | ||
Revision as of 04:57, 26 August 2025
| Frost Ring | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 3rd | |
| Cost: | 12/9 | |
| Duration: | instant | |
| Basic Effect | ||
| Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected. | ||
| Advanced Effect | ||
| Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected. | ||
| Expert Effect | ||
| Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected. | ||
| Probability of occurrence (%): | ||
| 44 | ||
| 43 | ||
| 55 (43*) | ||
| 0 | ||
| 35 | ||
| 35 | ||
| 35 | ||
| 17 | ||
| 35 | ||
| 82 | ||
| 34 | ||
| * Without Library | ||
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. Psychic and Magic Elementals and Devils are some of the units that do well with such tactics.
As it is frost-based, many fire-immune creatures will take damage from this spell. Fire and Energy Elementals are vulnerable to it, taking double damage.
Protection from Water greatly reduces damage of Frost Ring, especially when cast with Expert Water Magic.
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are immune to magic, immune to this spell, or resistant to magic damage. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.
Heroes starting with Frost Ring:
Heroes specialising in Frost Ring:
Creatures immune to Frost Ring:
Creatures capable of casting Frost Ring:
Damage Increases:
Damage Reductions:
Gallery
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Frost ring lands on some unfortunate orcs.


