Cure: Difference between revisions
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| b_effect = Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points. | | b_effect = Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points. | ||
| a_effect = Removes all negative spell effects from the selected friendly unit and heals it for ({{gt|20}} + (power x 5)) health points. | | a_effect = Removes all negative spell effects from the selected friendly unit and heals it for ({{gt|20}} + (power x 5)) health points. | ||
| e_effect = Removes all negative spell effects from | | e_effect = Removes all negative spell effects from {{gt|all}} friendly units and heals them for ({{gt|30}} + (power x 5)) health points. | ||
| no_appear = {{Town|Necropolis}} | | no_appear = {{Town|Necropolis}} | ||
}} | }} | ||
''' | '''Spells/Abilities unaffected by Cure:''' | ||
* All positive effects (including {{Sn|Frenzy}} and {{Sn|Anti-Magic}}) | * All positive effects (including {{Sn|Frenzy}} and {{Sn|Anti-Magic}}) | ||
* {{Cn|Dendroid Guard|name= Dendroid Binding}} | * {{Cn|Dendroid Guard|name= Dendroid Binding}} | ||
* {{Cn|Rust Dragon|name=Acid Breath}} | |||
* {{Sn|Disrupting Ray}} | * {{Sn|Disrupting Ray}} | ||
* {{Sn|Hypnotize}} (only with [[Water Magic|Expert Water Magic]]) | * {{Sn|Hypnotize}} (only cured with [[Water Magic|Expert Water Magic]]) | ||
'''Heroes starting with Cure:''' | '''Heroes starting with Cure:''' | ||
Revision as of 14:36, 27 August 2025
| Cure | ||
|---|---|---|
| ||
| School: | Water Magic | |
| Level: | 1st | |
| Cost: | 6/5 | |
| Duration: | instant | |
| Basic Effect | ||
| Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points. | ||
| Advanced Effect | ||
| Removes all negative spell effects from the selected friendly unit and heals it for (20 + (power x 5)) health points. | ||
| Expert Effect | ||
| Removes all negative spell effects from all friendly units and heals them for (30 + (power x 5)) health points. | ||
| Probability of occurrence (%): | ||
| 54 | ||
| 54 | ||
| 39 (31*) | ||
| 31 | ||
| 0 | ||
| 30 | ||
| 31 | ||
| 53 | ||
| 31 | ||
| 31 | ||
| 31 | ||
| * Without Library | ||
Spells/Abilities unaffected by Cure:
- All positive effects (including
Frenzy and
Anti-Magic) 
Dendroid Binding
Acid Breath
Disrupting Ray
Hypnotize (only cured with Expert Water Magic)
Heroes starting with Cure:
Heroes specialising in Cure:
Creatures immune to Cure:
Creatures capable of casting Cure:

Master Genies (advanced level)
Enchanters (expert level)
See also:
User Commentary
Cure is rather weak in terms of recovering units' hit points. Even with expert Water Magic and spell power of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. paralyze), except for effects of the Disrupting Ray spell. Using expert Cure instead of expert Dispel removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact. Cure can remove Hypnotize, if you don't have Water Magic or have basic or advanced Water Magic, however expert Cure is NOT able to heal Hypnotize or heal HP of a hypnotized unit. (This may/may not be a bug.)

