Leadership: Difference between revisions
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{{fanopinion| | |||
{{fanopinion | |||
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership isn't the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is least important is [[Conflux]] as [[Elementals]] are immune to morale. | Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership isn't the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is least important is [[Conflux]] as [[Elementals]] are immune to morale. | ||
=== Things that ruin Leadership === | |||
* [[Spirit of Oppression]] | * [[Spirit of Oppression]] | ||
* [[Pendant of Courage]] | * [[Pendant of Courage]] | ||
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army | * Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army | ||
}}<!-- end of fan opinion --> | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
Revision as of 14:13, 17 May 2021
| Leadership | ||
|---|---|---|
|
Basic: increases your hero's troops' morale by 1. | |
|
Advanced: increases your hero's troops' morale by 2. | |
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Expert: increases your hero's troops' morale by 3. | |
Leadership is a secondary skill, that increases the morale of creatures in hero's army.
Death Knights and Necromancers cannot learn Leadership.
Heroes with Leadership as a starting skill:
- All Knights start with Basic Leadership (except Sir Mullich, who starts with Advanced Leadership)

Ajit the Overlord – Basic Leadership

Drakon the Beastmaster – Basic Leadership

Gelu the Ranger – Basic Leadership

Lorelei the Overlord – Basic Leadership

Mephala the Ranger – Basic Leadership

Ryland the Ranger – Basic Leadership

Synca the Overlord – Basic Leadership

Vey the Battle Mage – Basic Leadership

Xarfax the Heretic – Basic Leadership

Xeron the Demoniac – Basic Leadership

Derek the Captain - Basic Leadership 
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 10 (highest) | |
| Cleric | 2 | |
| Ranger | 6 | |
| Druid | 2 | |
| Alchemist | 3 | |
| Wizard | 4 | |
| Demoniac | 3 | |
| Heretic | 2 | |
| Death Knight | 0 (impossible) | |
| Necromancer | 0 (impossible) | |
| Overlord | 8 | |
| Warlock | 3 | |
| Barbarian | 5 | |
| Battle Mage | 4 | |
| Beastmaster | 5 | |
| Witch | 1 | |
| Planeswalker | 3 | |
| Elementalist | 3 | |
| Captain | 6 | |
| Navigator | 2 | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} | |
| Chieftain | {{{23}}} | |
| Elder | {{{24}}} |
|}
User Commentary
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction (Tower, Inferno, Stronghold), or if there is only one player on it, Leadership isn't the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns it works, especially when you capture a Necropolis and summon undead who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a Witch Hut; and during a siege, Tavern will help even in Necropolis). Aside from Necropolis, the town for which Leadership is least important is Conflux as Elementals are immune to morale.
Things that ruin Leadership
- Spirit of Oppression
- Pendant of Courage
- Having Undead, Elementals or Golems in army


